Patch 1.123- Feedback?
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Thema: Patch 1.123- Feedback?

  1. #1

    Standard Patch 1.123- Feedback?

    Servus,

    gibt es hier einige die noch auf dem Liveserver (Patch 1.123) spielen und mir/uns bitte etwas Feedback geben könnten bitte?

    Wie wirken sich die Mauler Änderungen aus?
    Ablatives Änderungen?

    Sind die Pet Caster immer noch OP (Stichwort Melee Enchanter? und BD?)

    Smite, Nature + Shami Änderungen?


    lg

    Carte
    @Firderis Post :>>
    Zitat Zitat von Ctullhu Beitrag anzeigen
    du hast einen kabellosen controller für den pc gekauft...
    also empfänger gibt es da schon für, aber trotzdem *schulterklops* armer alter mann, die technik ist so grausam an dir vorbeigezogen

  2. #2

    Standard

    Ich schieb hier mal die Patchnotizen rein - als Grundlage:

    1.123 Live Patch Notes
    Highlights

    The new Mithril currency and shop is here! Purchase Mithril and get exclusive in-game mounts and use the new Patterns to change your look without sacrificing your stats!
    Battle over the newly discovered buried ruins of Moydruim Castle in Emain Macha, the newly built Trellebourg fortress in Odin’s Gate, and brave the heights and depths of Folley Lake’s stronghold in the highlands of Hadrian’s Wall!
    Behold the end of item-based ablative stacking!
    Smite Clerics, Nature Druids, and Cave Shaman make their triumphant return to the forefront of the battlefield along with several hybrid class changes and much more!
    The ruined keeps of Caer Benowyc, Dun Crauchon, and Bledmeer Faste have been permanently restored to fully functional keeps!
    Get rewarded with our new Daily Quest system!

    Mithril Shop (MTX)

    Mithril

    We are very excited about bringing you some awesome cosmetic features with the introduction of Mithril! Patch 1.123 will launch our first Mithril Mount and our new Patterning system!
    We’ll be continually rolling out additional cosmetic features and quality of life enhancements (Name, Race respecs and others) as soon as they are ready!
    Mithril is no longer an in-game currency known as the mythical and unobtainable 1,000+ platinum. Mithril is no longer connected in any way with the in-game currencies of Copper, Silver, Gold, or Platinum.
    Mithril can now only be purchased with real money (and to begin with, only via the Origin.com store) and cannot be obtained in any other way in-game.
    Purchased Mithril will be shown and shared across ALL characters and servers on linked game accounts (that fall under the same billing information). Mithril will NOT be able to be traded.

    How it works

    As of 1:00 PM EST on July 18th 2017, players will be able to visit Origin.com and purchase Mithril packs at the following prices (all pricing listed in USD):
    $4.99: 425 Mithril
    $9.99: 850 + 125 bonus = 975 Mithril
    $19.99: 1,700 + 500 bonus = 2,200 Mithril
    $49.99: 4,250 + 1,500 bonus = 5,750 Mithril




    Once a pack has been purchased, your Origin account’s email will receive a redeemable code (just like how Game-Time Codes work) that can be applied to your account on the accounts.eamythic.com Account Center website.
    Once a pack has been applied to an account, ALL game accounts under that Origin email will receive the Mithril.
    If you have linked accounts that are currently using the same billing information that you do NOT want to share Mithril across, you will need to un-link those accounts.
    Account security is paramount always, but even more so if you plan on purchasing Mithril!
    Simply login to the game once you’ve applied the Mithril pack to your account(s) and you will see the purchased Mithril on your paperdoll inventory window, just below where the existing in-game currencies appear.
    Custom User Interface developers should note that the pperdoll.bmp image has been changed on the client and adjust their UIs accordingly, if applicable.
    To purchase items with your Mithril, simply visit your realm’s capital city and locate the Mithril Merchant outside the Throne Room.




    Browse wares as you would on any other in-game store. Purchased items will go into your pack so long as there is space available.
    Some items, such as mounts, will be game account-based (not Origin account) while most other items, such as patterns, are character-based. Account-based items will be specifically flagged as such and won’t be purchasable if your account already has credit for it. Please check each item’s information before purchasing.
    ALL items purchased with Mithril are NOT able to be traded, sold, or placed in house vaults. Mithril is shared across all characters and servers on linked game accounts, so please login the specific character you wish to purchase the item(s) on; as once purchased, the items will not be able to be traded!




    Patterning System

    We’re very excited to introduce the new “Patterning” system with patch 1.123!

    Patterns are only able to be purchased with the new Mithril currency from the Mithril Merchants in each capital city.
    Patterns are a way to change your look, without affecting your item stats!




    Patterns work similarly (but still differently!) to the item Dye system that exists already:
    There is a ‘Blank Pattern’ for each visible piece of equipment: Helm, Gloves, Boots, Sleeves, Pants, Chest, Cloak, and Weapon (includes shields) that can be purchased on the Mithril Merchant.
    There is also a ‘Removal Pattern’ item that will clear out applied patterns and restore an item to its original look.
    Blank Patterns are first dragged and dropped onto the item they wish to COPY in your character’s inventory. They then change from a ‘Blank’ Pattern to a ‘Pattern: <copied item’s name>’.
    Patterns in this state can be re-applied to the item they copied from to clear the pattern again and return it to a ‘Blank’ Pattern. This is the only “undo” button with patterns!
    ‘Pattern: <copied item’s name>’ can then be applied to the item you wish to change the look of. Again, simply drag and drop the pattern onto the item you wish to change in your inventory.
    Once a pattern is applied to an object, the pattern is consumed and cannot be restored. The patterned item will now always look like the item you copied the look from, but retain all of its stats! Again, to restore an item to its original look, a ‘Removal Pattern’ must be purchased and applied to the item.
    Please note that ONLY usable items by your character AND items that match perfectly can be patterned.
    For example:
    A helm cannot be patterned to look like boots, and a Cloth armor helm cannot be patterned into a Chain armor helm, or vice versa.
    A sword cannot be patterned to look like an axe. Similarly, a two-handed sword cannot be patterned to look like a one-handed sword, or vice versa.
    For weapons, damage types must also match, so a heat legendary cannot be made to look like a spirit legendary weapon, etc.
    A small shield cannot be patterned to look like a large shield, or vice versa.
    When patterning, the look of the copied item transfers to the other item. However, any emblems will not transfer over with the pattern and will need to be re-applied.
    Dyes and dyability WILL transfer over to the newly copied item, even if that item was previously not able to be dyed. Removing the pattern will revert these dye states.
    Patterned items also display their name of the item they are copied from in their large item delve window.
    Finally, ALL patterned items are NOT able to be traded, even if that item was able to be traded before the item was patterned. To allow the item to be traded again, a ‘Removal Pattern’ must be applied to it.

    Mithril Mounts




    A realm specific mount is now available for purchase on the Mithril merchants!
    The Stone Dragon mount in Albion
    The Wolf Dragon mount in Midgard
    The Glimmer Dragon mount in Hibernia
    Each mithril mount purchase unlocks that realm’s mount for the entire game-account!
    If you purchase one of the realm’s mounts on 1 character on your account, your other characters on that account will not be able to purchase it again.
    To acquire the mount on characters that did not purchase the mount (but another character on the account already did), simply speak with the Mithril Merchant in each realm’s capital city to obtain it!




    If a mount is lost, simply visit the Mithril Merchant to obtain another!
    Tight on inventory space? The Mithril Merchant will also hold onto the mithril-purchased mount for your character. Simply re-visit the merchant to get the mount back whenever desired.
    These mounts still require a saddle or armor to be equipped to achieve maximum run speed.
    Please note that no saddle, armor, or barding art will visibly show on these mounts.
    These mounts may only be obtained by level 50 characters.
    These mounts are not able to be sold to merchants, vaulted, or traded to other players.



    Realm vs Realm

    Emain Macha, Odin’s Gate, Hadrian’s Wall

    The intrepid explorers north of Dun Bolg apparently weren’t wasting their days wandering the woods and are, in fact, intrepid. To King Lamfhota, who assumed them a lost cause, and Hibernia’s delight, they discovered the long lost Moydruim Castle and began digging it out of centuries of dirt. Alas, Albion’s scouts quickly found the site and scattered the explorers back into the woods while Hibernia’s forces were away sacking a half-built fortress in Midgard. Now their ancient castle is up for grabs. Artifacts and relics could lie baking in the sun, yearning out for brave treasure hunters to just reach out and pick them up!
    The Supplies for the Cause quest supply crates have been moved from the formerly-ruined keep of Dun Crauchon to Moydruim Castle’s abandoned dig site.
    The supply crates now have a 10% chance to drop rare Alchemy components when gathered by characters on the quest who have not yet completed the crates’ step.
    Doppelgangers have been spotted nearby.
    The realms are quickly discovering the attraction of this ancient find.


    King Eirik, hearing of these ancient discoveries in Hibernia sent out his finest in search of a long lost Viking Hall to rival them. Alas, it was not to be – wood just doesn’t last like stone. Not one to sit around and mope, well, at least not one to mope, Eirik quickly hatched a plan to build himself a mighty hall! A barracks! One that could double as a fortress so he could better stage his invasion forces. The Trellebourg was born; and much faster than anticipated. He quickly launched an assault on Albion and crushed their rebuilding efforts at a lake stronghold in Hadrian’s Wall. But the Trellebourg was left almost completely undefended and Hibernia’s siege engines laid waste to its mighty outer wall. The towering barracks yet stands and so there is hope that The Trellebourg might rise again!
    The Supplies for the Cause quest supply crates have been moved from the formerly-ruined keep of Bledmeer Faste to The Trellebourg’s crumbling walls.
    The supply crates now have a 10% chance to drop rare Alchemy components when gathered by characters on the quest who have not yet completed the crates’ step.
    Doppelgangers have been spotted nearby.
    Will Midgard rebuild or will Albion or Hibernia capture it and turn it against them first?

    Constantine remembered his younger days and the many adventures had in the lake-towns among the highlands of Hadrian’s Wall. It had always been his dream to re-build the dam protecting one of his favorites: Pike Lake. Lost to memory until a scout reported that it had been stumbled upon with its stronghold in good condition. He’d had his chance and missed it. That blasted Eirik had found his men and caught them unawares as they went about construction. Worse yet, Eirik’s men broke the dam and now the ruins of the town were flooded worse than ever. What a folly it was to try and build a dam amid a war. At least his strike on the strange archaeological site in Hibernia had gone to plan. Folly. Indeed. Wouldn’t that be a good name? Let it be folly for them to try and take it again!
    The Supplies for the Cause quest supply crates have been moved from the formerly-ruined keep of Caer Benowyc to Folley Lake’s overflowing shores.
    The supply crates now have a 10% chance to drop rare Alchemy components when gathered by characters on the quest who have not yet completed the crates’ step.
    Doppelgangers have been spotted nearby.
    Folley Lake has its new name. Who will make it their namesake?

    The formely-ruined keeps and two towers of Caer Benowyc in Hadrian’s Wall, Dun Crauchon in Emain Macha, and Bledmeer Faste in Odin’s Gate have been permanently restored to fully-functional keeps.
    The /realmwar window should once again show them as normal, coastal keeps and towers.
    With the addition of the new RvR-focused areas above being somewhat near these keeps, the plan is to stick with only 2 towers so as not to crowd the areas.

    Ellan Vannin

    Safe-port has returned to Ellan Vannin, however its timer has been increased from 60s to 10 minutes.
    Realms must own both of their “relic” keeps (Caer Renaris/Caer Hurbury, Dun Ailinne/Dun Scathaig, Fensalir Faste/Arvarkr Faste) to be able to port to the safe area.
    The one-way paths down from the safe port areas have been removed. There is only the single path down once again.
    Buggane’s Obelisk continues to only provide bounty point and coin bonuses.

    Keep Resource Crates

    This system was not having the desired effect and has been removed.

    Keep Ownership Bonuses


    Outpost ownership bonuses have been reduced with the return of the ruined keeps to non-ruined status:
    2 keeps owned - 10% to 2% RPs
    3 keeps owned - 5% to 2% BP/Coin/XP
    4 keeps owned - 25% to 5% RPs
    5 keeps owned - 15% to 5% BP/Coin/XP
    6 keeps owned - 25% to 15% BP
    7 keeps owned - 40% to 15% RP
    8 keeps owned - 25% to 15% XP
    9 keeps owned - 25% to 15% Coin
    10 keeps owned - 40% to 25% BP
    11 keeps owned - 40% 25% XP
    12 keeps owned - 40% to 25% Coin
    13 keeps owned - 50% to 25% RP

    Quests

    The Ghost Keep event and RvR bonuses have come to an end.

    A new "Daily" quest system has been added.

    Daily quests are just like normal quests except that they can only be obtained once per day.
    The daily quest timer resets each day at 12:01 AM EST. So long as a given daily quest was not already completed that day or isn't already in progress, it can be obtained each new day.
    This means there is no time limit on completing a daily quest, just a limit on how often they can be obtained after a completion.
    For example, a player can get a daily quest on Monday, complete it that same day, and they won't be able to get it again until 12:01 AM (EST) on Tuesday. However, a player can also get a daily quest on Monday, wait to complete it on Wednesday, and then can get the quest again on Thursday at 12:01 AM.




    To start, daily quests have only been introduced in the Frontiers as RvR-related quests:
    There are 3 "always-available" daily quests and 1 randomly-chosen daily quest each day.
    The always available daily quests are as follows:
    [Daily] Roaming with Friends - This quest requires players to kill 75 enemy realm players in the open-field (not near keeps, towers, docks, ruins, etc.) while grouped.
    [Daily] The Solo Road - This quest requires players to kill 15 enemy realm players while solo.
    [Daily] For the Realm - This quest requires players to kill 50 enemy realm players in any keep that is currently under siege, while grouped.
    These quests grant players 15,000 realm points per completion, per quest.
    These quests are only available to level 50 players.
    All 3 of these quests can be picked up at once, the daily timer only applies to each quest on a per character basis.
    The randomly chosen daily quests are as follows:
    [Daily] Battle of Lucan's Summit - Defeat 50 enemy realm players around Lucan's Summit (entire "plateau" area in Albion's Frontier)
    [Daily] Battle of Uald Heights - Defeat 50 enemy realm players around Uald Heights (entire "plateau" area in Midgard's Frontier)
    [Daily] Battle of the Cavana Drift - Defeat 50 enemy realm players around Cavana Drift (entire "plateau" area in Hibernia's Frontier)
    [Daily] War for Ellan Vannin - Defeat 50 enemy realm players in Ellan Vannin
    [Daily] Brough Ruins Skirmish - Defeat 50 enemy realm players around the Brough Ruins (Albion "maze" area)
    [Daily] Hvedungr Hill Skirmish - Defeat 50 enemy realm players around Hvedrungr Hill (Midgard "maze" area)
    [Daily] Nuala's Ruins Skirmish - Defeat 50 enemy realm players around Nuala's Ruins (Hibernia "maze" area)
    All 3 realms will be given the same randomly-chosen quest each day so that everyone has the same quest and objective for that day.
    These quests grant players 25,000 realm points per completion, per quest.
    These quests are only available to level 50 players.
    This quest can be obtained in addition to the 3 "always available" daily quests, for a total of 4 daily quests on a character per day. A character cannot obtain any additional rotated daily quests on subsequent days until the one they are on is either abandoned or completed.
    Enemy player kill quests' credit is determined by the group who gets the deathblow on the player. Battlegroup credit is not possible for this reason.
    These quests can be obtained from the following NPCs in each realm's relic towns, border keeps, or in Ellan Vannin's safe portal locations:
    Albion: General Kogis
    Midgard: General Bruki
    Hibernia: General Vegda




    Several RvR tasks and quests have been removed and are meant to be replaced with this new daily quest system.
    This includes all personal and group missions received from General Kogis, General Bruki, and General Vegda.
    Commander Wentworth, Commander Hrurdin, and Commander Locke have had all of their RvR quests removed except for the Scouting Ellan Vannin quest.
    The “statue” quests given out by the tournament winner statues can now only be completed once per character, total.
    All other RvR quests and tasks remain available.
    The supply crates now have a 10% chance to drop rare Alchemy components when gathered by characters on the quest who have not yet completed the crates’ step.
    The Supplies for the Cause quest will no longer be automatically granted to characters who interact with the supply crates OR rubble.
    The Supplies for the Cause quest is still obtainable from the Dockmasters near Caer Benowyc, Bledmeer Faste, or Dun Crauchon.
    The Royal Accountant's still require assistance with the Doppelganger threat.




    Item Changes

    Ablatives

    All item-based, single-target ablative spells that were /used or procced have been converted to melee AND magic ablatives. This should cause less ablative stacking overall since the same type of ablative cannot stack with itself (the higher value ablative overwrites the lower).
    Item-based ablative have had their values reduced as follows (these are based on current live values):
    500+ down to 250.
    301-499 down to 200.
    201-300 down to 175.
    151-200 down to 150.
    126-150 down to 125.
    90-124 set to 100.
    75-89 set to 75.
    50-74 set to 50.
    35-49 set to 35.
    34 and lower set to 25.
    All ablative % absorbed values remain untouched. In other words, if a 350 melee-only ablative prior to 1.123 had a 50% damage absorption rate, it will now be a 200 melee and magic ablative with a 50% damage absorption rate.
    Pre-existing melee and magic ablatives have also had their values lowered. So Frozen Medal of Honor's ablative /use has been reduced from 500 to 250 too.
    Again, this change only affects item-based ablatives. Class, realm ability, and loyalty cloak ablative buffs remain as they are: melee, magic, or melee/magic.

    Item Changes

    The Mythical DPS stat will no longer affect characters beyond its new stat cap limit of 10.

    World Changes
    Quests

    Task Dungeons are now disabled.
    This is to encourage players to group up or participate in open-world PvE content such as the battlegrounds, classic-world dungeons, town quests, or various other open world content. Task dungeons are not in-line with making the game feel alive.
    The task dungeon instances may be used for some other purpose down the road that better aligns with bringing players together.

    Class Changes
    ANIMIST


    Creeping Path specialization

    The durations of all armor factor (AF) debuffs have been increased from 15 to 20 seconds.


    ARMSMAN


    Armsmen have been given a forced full skill respec.

    Polearm specialization

    A new style has been added to Polearm specialization:
    Level 48 – Defender’s Advance – High Endurance – Very High Damage – Low Hit Bonus – Medium Defensive Bonus – 20 damage bleed, 4s frequency, 20s duration.


    BAINSHEE


    Phantasmal Wail specialization

    The level 50 buff shear, Shatter Empowerment, has changed as follows:
    Now shears three random buffs, up from one.
    reuse reduced to 60 seconds, down from 3 minutes.
    Power cost changed to 25%, from 50.

    Ethereal Shriek specialization

    The level 50 PBAoE pet scare, Ethereal Shriek, has changed as follows:
    Radius increased to 2000, up from 1250.
    Cast time reduced to 3s, down from 5s.
    Duration increased to 60 seconds, up from 20 seconds.


    BARD


    Nurture specialization

    All speed spells are now baseline Music.

    Music baseline

    Melody of Tangling, the level 23 single target root, has moved to level 20.
    Fascinating Hymn, the level 43 single target mesmerize, has moved to level 44.
    All speed songs are now baseline at the following levels. Their values remain unchanged:
    Level 3 – Clear Path
    Level 13 – Clear Trail
    Level 23 – Clear Road
    Level 33 – Clear Field
    Level 43 – Clear Horizon
    All water breathing spells are now baseline.


    BERSERKER


    The defensive group damage increase proc on the Freezing Predator Vest is now self only.


    BONEDANCER


    Darkness specialization

    The reuse timer on Sable Totem has been increased to 10 minutes, up from 5 minutes.
    Obsidian Totem, and all subsequent versions, has had its cast time increased from instant to 2 seconds and the cast is now able to be interrupted.
    The cooldown and all other aspects of the spells remain as is.

    Bone Army specialization

    The intercept chance on the Fossil Defender has been reduced by 20%.
    The Fossil Defender now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
    The healing power of Fossil Healers has been reduced by 7%.
    The casting time on the Fossil Seer’s disease has been increased by .7 seconds.
    The resist rate of the Fossil Seer’s disease has been increased by 5%.

    Suppression specialization

    Grasping Totem, and all subsequent versions, has had its cast time increased from instant to 2 seconds and the cast is now able to be interrupted.
    The cooldown and all other aspects of the spells remain as is.


    CABALIST


    The Amber Simulacrum has had its damage lowered by 25%.
    The Ruby Simulacrum has had its damaged lowered by 25%.
    The Emerald Simulacrum has had its damaged lowered by 55%.
    The slow associated with Simulacrum Brilliance is now correctly a snare.
    The Jade Simulacrum pet now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
    The Ruby Simulacrum has been adjusted as follows:
    Damage reduced by 25%.
    The casting time of the Ruby Simulacrum’s spells has been increased from 2.2s to 2.6s.
    The debuff component of its nuke has been as follows:
    For pet level 1-23, the debuff is now 10%.
    For pet level 24-43, the debuff is now 20%.
    For pet level 44-50, the debuff is now 30%.


    CHAMPION


    Valor specialization

    Debuffs at 40+ Valor now have an area of effect radius of 350.
    In addition, the beneficial effects provided by the debuffs are now also applied to grouped allies within a 500 radius around the Champion.
    This only applies to the 40+ Valor spells.
    The critical hit chance provided by the haste debuff spells now increases both spell and melee critical hit chance.
    This applies to all levels of the critical hit buff.


    CLERIC


    Clerics have been given a forced full skill respec.

    Rejuvenation specialization

    The two single target instant heals, Divine Light and Pure Light, have moved to Rejuvenation specialization. Their values remain unchanged.

    Smite baseline

    Smite has received an overhaul.

    The area of effect snare is now baseline and has been added to the following levels and values:
    Level 3 – Minor Deliverance – Instant cast – 350 radius – 29s duration – 5m reuse – 9 power – Slows all nearby enemies by 50%.
    Level 13 – Lesser Deliverance – Instant cast – 350 radius – 39s duration – 5m reuse – 14 power – Slows all nearby enemies by 50%.
    Level 23 – Mighty Deliverance – Instant cast – 350 radius – 47s duration – 5m reuse – 21 power – Slows all nearby enemies by 50%.
    Level 33 – Greater Deliverance – Instant cast – 350 radius – 59s duration – 5m reuse – 25 power – Slows all nearby enemies by 50%.
    Level 43 – Blessed Deliverance – Instant cast – 350 radius – 69s duration – 5m reuse – 30 power – Slows all nearby enemies by 50%.
    The single target stun has moved to the following levels, its values remain unchanged:
    Level 7 – Stunning Flash
    Level 17 – Stunning Flare
    Level 27 – Stunning Glare
    Level 37 – Stunning Halo
    Level 47 – Stunning Aura
    The single target direct damage has moved to the following levels, its values remain unchanged:
    Level 8 – Smite
    Level 18 – Greater Smite
    Level 28 – Lesser Judgement
    Level 38 – Greater Judgement
    Level 48 – Supreme Judgement

    Smite specialization

    A new self damage reflect has been added to the following levels and values:
    Level 10 – Virtuous Reflection – 3s cast – 20m duration – 10% - Reflects 3% of all damage received back to the attacker.
    Level 20 – Heavenly Reflection – 3s cast – 20m duration – 10% - Reflects 5% of all damage received back to the attacker.
    Level 30 – Rapturous Reflection – 3s cast – 20m duration – 10% - Reflects 7% of all damage received back to the attacker.
    Level 40 – Radiant Reflection – 3s cast – 20m duration – 10% - Reflects 10% of all damage received back to the attacker.
    The self damage-add has been changed to the following levels and values:
    Level 1 – Hammer of Faith – 3s cast – 2 power – Melee attacks do an additional 5 spirit damage.
    Level 11 – Hammer of Justice – 3s cast – 11 power – Melee attacks do an additional 10 spirit damage.
    Level 21 – Hammer of Zeal – 3s cast – 15 power – Melee attacks do an additional 14 spirit damage.
    Level 31 – Hammer of Holiness – 3s cast – 25 power – Melee attacks do an additional 22 spirit damage.
    Level 41 – Hammer of the Sanctified – 3s cast – 33 power – Melee attacks do an additional 35 spirit damage.
    The single target direct damage spell has moved to the following levels and values:
    Level 4 – Divine Anger – 1500 range – 2.8s cast – 6 power – Does 32 spirit damage to the target.
    Level 14 – Divine Rage – 1500 range – 2.8s cast – 11 power – Does 60 spirit damage to the target.
    Level 24 – Divine Wrath – 1550 range – 2.8s cast – 19 power – Does 136 spirit damage to the target.
    Level 34 – Divine Fury – 1600 range – 2.8s cast – 25 power – Does 192 spirit damage to the target.
    Level 44 – Divine Vengeance – 1650 range – 2.8s cast – 32 power – Does 214 spirit damage to the target.
    The single target mesmerize spell has moved to the following levels. Its values remain unchanged:
    Level 5 – Heavenly Slumber
    Level 15 – Graceful Slumber
    Level 25 – Hallowed Slumber
    Level 35 – Divine Slumber
    Level 45 – Holy Slumber
    A new single target heal and barrier has been added at the following levels and values:
    The single and group barriers stack together.
    Barriers can only be reapplied after the initial barrier ends.
    Level 6 – Barrier Heal – 1500 range – 3.0s cast – 13 power – Heals the target for 38 and places a barrier on the target that absorbs 10 damage.
    Level 16 – Barrier Resuscitation – 1500 range – 2.9s cast – 21 power – Heals the target for 108 and places a barrier on the target that absorbs 25 damage.
    Level 26 – Barrier Reviction – 1500 range – 2.8s cast – 32 power – Heals the target for 185 and places a barrier on the target that absorbs 40 damage.
    Level 36 – Barrier Refection – 1500 range – 2.6s cast – 43 power – Heals the target for 241 and places a barrier on the target that absorbs 75 damage.
    Level 46 – Barrier Refocillation – 1500 range – 2.5s cast – 55 power – Heals the target for 302 and places a barrier on the target that absorbs 100 damage.

    A new group heal and barrier has been added at the following levels and values:
    The single and group barriers stack together.
    Barriers can only be reapplied after the initial barrier ends.
    Level 9 – Barrier Grace – 1500 range – 3.2s cast – 25% power – Heals the group for 20 and an places a barrier on the target that absorbs 5 damage.
    Level 19 – Barrier Commendation – 1500 range – 3s cast – 25% power – Heals the group for 50 and places a barrier on the target that absorbs 25 damage.
    Level 29 – Barrier Benediction – 1500 range – 2.8s cast – 25% power – Heals the group for 145 and places a barrier on the target that absorbs 55 damage.
    Level 39 – Barrier Blessing – 1500 range – 2.6s cast – 25% power – Heals the group for 160 and places a barrier on the target that absorbs 75 damage.
    Level 49 – Barrier Absolution – 1500 range – 2.5s cast – 25% power – Heals the group for 205 and places a barrier on the target that absorbs 135 damage.

    A new offensive proc debuff has been added at the following levels and values:
    Item-based offensive procs (such as Otherworldly Disarm) supersede and will ignore the effects of this spell.
    Level 3 – Helping Hand – 1000 range – 2.8s cast – 20s duration – 11 power – The target’s melee attacks also heals their target 5 hit points.
    Level 13 – Healing Hand – 1000 range – 2.8s cast – 20s duration – 24 power – The target’s melee attacks also heal their target for 10 hit points.
    Level 23 – Light Hand – 1000 range – 2.8s cast – 20s duration – 24 power – The target’s melee attacks also heal their target for 25 hit points.
    Level 33 – Pure Hand – 1000 range – 2.8s cast – 20s duration – 24 power – The target’s melee attacks also heal their target for 60 hit points.
    Level 43 – Holy Hand – 1000 range – 2.8s cast – 20s duration – 24 power – The target’s melee attacks also heal their target for 100 hit points.

    A new self damage increase buff has been added to the following levels and values:
    Level 50 – Ascendance – Instant cast – 25s duration – 10m reuse – Doubles all damage dealt. While under the effects of Ascendance, you are unable to cast healing and resurrection magic.
    The level 50 ability, Ascendance, cannot be used with Mastery of Concentration (MoC) active.
    With Ascendance active:
    If MoC is used, MoC will overwrite and cancel Ascendance.
    With MoC active:
    If Ascendance is used, MoC will prevent Ascendance from activating.
    The two single target instant heals, Divine Light and Pure Light, have moved to Rejuvenation specialization. Their values remain unchanged.
    The de-root, Blessing of Movement, remains at 13 Smite specialization.
    The PBAoE instant direct damage shout has moved to the following levels in Smite specialization. Its values remain unchanged.
    Level 8 – Drive Evil
    Level 18 – Repulse Evil
    Level 28 – Dispel Evil
    Level 38 – Banish Evil
    Level 48 – Annihilate Evil
    The area of effect direct damage spells are now at the following levels and values:
    Level 7 – Heavenly Strike – 1500 range – 350 radius – 3s cast – 11 power – Does 26 spirit damage to the target.
    Level 17 – Heavenly Blast – 1500 range – 350 radius – 3s cast – 23 power – Does 52 spirit damage to the target.
    Level 27 – Heavenly Bolt – 1550 range – 350 radius – 3s cast – 36 power – Does 78 spirit damage to the target.
    Level 37 – Heavenly Force – 1600 range – 350 radius – 3s cast – 47 power – Does 102 spirit damage to the target.
    Level 47 – Heavenly Detonation – 1650 range – 350 radius – 3s cast – 60 power – Does 128 spirit damage to the target.


    DRUID


    Druids have been given a forced full skill respec.

    Nature baseline

    A direct damage spell has been added at the following levels and values:
    Level 9 – Violent Winds – 1500 range – 2.6s cast – 7 power – Does 35 energy damage to the target.
    Level 19 – Fierce Winds – 1500 range – 2.6s cast – 15 power – Does 73 energy damage to the target.
    Level 29 – Forceful Winds – 1500 range – 2.6s cast – 19 power – Does 92 energy damage to the target.
    Level 39 – Turbid Winds – 1500 range – 2.6s cast – 30 power – Does 128 energy damage to the target.
    Level 49 – Tempest Winds – 1500 range – 2.6s cast – 37 power – Does 148 energy damage to the target.
    Spells in Nature baseline have been consolidated to make room for the new spell.

    Nature specialization

    Nature has received an overhaul.

    A new single target heal and heal over time has been added at the following levels and values:
    The single and group heal over time spells stack together.
    Level 6 – Regenerating Heal – 1500 range – 3.0s cast – 13 power – Heals the target for 38 and an additional 10 over 10 seconds (5 health/second).
    Level 16 – Regenerating Resurgence – 1500 range – 2.9s cast – 21 power – Heals the target for 108 and an additional 70 over 10 seconds (10 health/second).
    Level 26 – Regenerating Regrowth – 1500 range – 2.8s cast – 32 power – Heals the target for 185 and an additional 130 over 10 seconds (25 health/second).
    Level 36 – Regenerating Renascence – 1500 range – 2.6 cast – 43 power – Heals the target for 241 and an additional 190 over 10 seconds (50 health/second).
    Level 46 – Regenerating Apotheosis – 1500 range – 2.5s cast – 55 power – Heals the target for 302 and an additional 250 over 10 seconds (90health/second).

    A new group heal and heal over time has been added at the following levels and values:
    The single and group heal over time spells stack together.
    The heal over time effect can only be reapplied after the initial effect ends.
    Level 9 – Healing Breeze – 1500 range – 3.2s cast – 25% power – Heals the group for 20 and an additional 4% over 10 seconds.
    Level 19 – Recuperating Breeze – 1500 range – 3s cast – 25% power – Heals the group for 50 and an additional 5% over 10 seconds.
    Level 29 – Regenerating Breeze – 1500 range – 2.8s cast – 25% power – Heals the group for 145 and an additional 7% over 10 seconds.
    Level 39 – Renewing Breeze – 1500 range – 2.6s cast – 25% power – Heals the group for 160 and an additional 10% over 10 seconds.
    Level 49 – Regrowing Breeze – 1500 range – 2.5s cast – 25% power – Heals the group for 205 and an additional 15% over 10 seconds.

    A new single target damage over time has been added at the following levels and values:
    This damage over time spell stacks with the baseline damage over time spell.
    Level 2 – Sparkgrass – 1500 range – 2.5s cast – 7 power – Target takes 10 heat damage every 2 seconds for 9 seconds.
    Level 12 – Windburn – 1500 range – 2.5s cast – 14 power – Target takes 27 heat damage every 2 seconds for 9 ssecoonds.
    Level 22 – Emberleaf – 1500 range – 2.5s cast – 20 power – Target takes 50 heat damage every 2 seconds for 9 seconds.
    Level 32 – Wildfire – 1500 range – 2.5s cast – 31 power – Target takes 80 heat damage every 2 seconds for 9 seconds.
    Leve 42 – Flamethorn – 1500 range – 2.5s cast – 44 power – Target takes 116 heat damage every 2 seconds for 9 seconds.

    The single target snare spell has changed and moved to the following levels and values:
    Level 3 – Grasping Ivy – 1500 range – 2.5s cast – 20s duration – 5m reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    Level 13 – Grasping Tendrils – 1500 range – 2.5s cast – 30s duration – 5m reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    Level 23 – Grasping Creepers – 1500 range – 2.5s cast – 40s duration – 1m reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    Level 33 – Grasping Tangleweed – 1500 range – 2.5s cast – 50s duration – 30s reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    Level 43 – Grasping Thornweed – 1500 range – 2.5s cast – 60s duration – 30s reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    The AoE root has moved to the following levels and values:
    Level 4 – Patch of Ivy – 1500 range – 350 radius – 2.5s cast – 12s duration – 3 power – Roots the target in place.
    Level 14 – Patch of Tangleweed – 1500 range – 350 radius – 2.5s cast – 30s duration – 10 power – Roots the target in place.
    Level 24 – Patch of Brambles – 1500 range – 350 radius – 2.5s cast – 47s duration – 18 power – Roots the target in place.
    Level 34 – Patch of Thistles – 1500 range – 350 radius – 2.5s cast – 60s duration – 25 power – Roots the target in place.
    Level 44 – Patch of Underwood – 1500 range – 350 radius – 2.5s cast – 73s duration – 32 power – Roots the target in place.
    The instant single target and AoE roots have moved to the following levels:
    Level 20 – Sprouting Thicket – 1500 range – Instant cast – 5m reuse – 46s duration – 17 power – Roots the target in place.
    Level 30 – Choking Undergrowth – 1500 range – 350 radius – Instant cast – 10m reuse - 79s duration – 30 power – Roots the target in place.
    A new group health and armor increase chant has been added at the following levels and values:
    Level 5 – Stoutness of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 1%.
    Level 15 – Girth of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 3%.
    Level 25 – Resilience of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 5%.
    Level 35 – Vigor of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 7%.
    Level 45 – Vitality of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 10%.
    A new defensive proc root has been added to the following levels and values:
    Level 8 – Vine Skin – 1500 range – 2.8s cast – 5m reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 5 seconds. Does not provide root immunity, but respects immune targets.
    Level 18 – Leaf Skin – 1500 range – 2.8s cast – 5m reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 10 seconds. Does not provide root immunity, but respects immune targets.
    Level 28 – Root Skin – 1500 range – 2.8s cast – 3m reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 20 seconds. Does not provide root immunity, but respects immune targets.
    Level 38 – Lush Skin – 1500 range – 2.8s cast – 60s reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 34 seconds. Does not provide root immunity, but respects immune targets.
    Level 48 – Fertile Skin – 1500 range – 2.8s cast – 60s reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 48 seconds. Does not provide root immunity, but respects immune targets.
    A new spell has been added at the following level:
    Level 50 – Heart of Nature – Instant cast – 10m reuse – 25% power – Removes all root and snare effects from your group and roots up to 2 enemy targets 200 units around each of your allies for 15 seconds. This root ignores immunities and does not break on damage. This root will always grant its targets with complete root and snare immunity.
    Free Wind remains at level 17 Nature specialization.
    Call Nature Sage is now learned at level 40 Nature specialization.This will replace ‘Summon Grove Protector’, the level 40 baseline pet.
    In addition to the tree, there are now bear, lynx, and wolf versions of the nature sage.
    The Lynx Sage has its own Dexterity/Quickness buff.
    The Wolf Sage has its own damage add buff.
    The Bear Sage has its own Constitution buff.
    The Nature Sage has its own disease defensive proc.
    The single target grapple spells have been removed.
    The single target ablatives have been removed.
    The PBAoE root has been removed.


    ENCHANTER


    The proc chance on Enchantment of Mana has increased to 50%.
    The Underhill Stalker has had its damage lowered by 25%.
    The Underhill Compatriot now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
    The Underhill Companion has been adjusted as follows:
    Damage reduced by 25%.
    The debuff component of its nuke has been as follows:
    For pet level 1-23, the debuff is now 10%.
    For pet level 24-43, the debuff is now 20%.
    For pet level 44-50, the debuff is now 30%.


    FRIAR


    Staff specialization

    The damage proc of Excommunicate has been increased to 75, up from 30.

    Rejuvenation specialization

    The group heal over time spells have had their values increased as follows:
    Level 34 – Holy Encouragement – Has had its regeneration increased from 50 to 60 health every 3 seconds.
    Level 44 – Divine Encouragement – Has had its regeneration increased from 60 to 130 health every 3 seconds.

    Enhancement specialization

    Tranquility has changed as follows:
    Duration increased to 15 seconds, up from 10 seconds.
    Damage reduction increased to 25%, up from 15%.


    HERETIC


    Heretics have been given a forced full skill respec.

    Crush specialization

    Level 30 – Hellfire Tendrils – Follows Concussion –Medium Endurance – Very High Damage – Medium Offensive Penalty – Medium Defensive Bonus – Your highest level of Fiery Grasp, up to a maximum of level 37, is applied to up to 3 enemy targets within 200 units of your target..
    If you have no Rejuvenation, this style will have no effect.
    Bonecrusher, the level 39 Crush style, now removes a random positive effect from all targets within a 350 unit radius.
    A new style has been added in Crush specialization
    Level 50 – Shadowfire – Back – Medium Endurance – High Damage – No Hit Bonus – Medium Defensive Bonus – Does 113 heat damage to the target.

    Flexible specialization

    Leviathan has changed as follows:

    Level 50 – Leviathan – Back – Medium Endurance – High Damage – Medium Hit Bonus – No Defensive Bonus – Does 113 heat damage



    Enhancement specialization

    A new group health and armor increase chant has been added at the following levels and values:
    Level 5 – Hellflower's Flourish – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 1%.
    Level 15 – Hellflower's Bud – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 3%.
    Level 25 – Hellflower's Sprout – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 5%.
    Level 35 – Hellflower's Effloresce – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 7%.
    Level 45 – Hellflower's Bloom – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 10%.

    Rejuvenation specialization

    The instant damage over time has been changed to direct damage shout at the following levels and values:
    Level 5 – Flickering Embers – Instant cast – 1500 range – 15s reuse – 3 power – Does 19 heat damage to the target.
    Level 10 – Smoldering Embers – Instant cast – 1500 range – 15s reuse – 6 power – Does 34 heat damage to the target.
    Level 16 – Heated Embers – Instant cast – 1500 range – 15s reuse – 10 power – Does 48 heat damage to the target.
    Level 23 – Molten Embers – Instant cast – 1500 range – 15s reuse – 13 power – Does 76 heat damage to the target.
    Level 30 – Flaming Embers – Instant cast – 1500 range – 15s reuse – 19 power – Does 96 heat damage to the target.
    Level 38 – Bursting Embers – Instant cast – 1500 range – 15s reuse – 25 power – Does 129 heat damage to the target.
    Level 48 – Incinerating Embers – Instant cast – 1500 range – 15s reuse – 32 power – Does 160 heat damage to the target.
    The instant snare, Fiery Stranglehold, and all subsequent spells, have had their range increased to 1000, up from 500.


    HERO


    Celtic Spear specialization

    The damage of the level 39 style, Wyvern Talon, has been increased from High to Very High.

    HUNTER


    Archery specialization

    The damage value on critical shot has changed as follows:
    Endurance cost increased to 15% on all critical shots.
    Level 35 – Critical Shot 6 – Damage reduced to 190, down from 204
    Level 41 – Critical Shot 7 – Damage reduced to 215, down from 242.
    Level 47 – Critical Shot 8 – Damage reduced to 250, down from 285.
    Level 49 – Critical Shot 9 – Damage reduced to 290, down from 305.

    Beastcraft specialization

    The RUT of the instant pet summon spell has been set to 90s at all levels.
    All levels of the Hunter’s Avatar now have a duration of 5 minutes.
    The armor wither styles have been removed from all versions of the Hunter’s Avatar.


    INFILTRATOR


    Infiltrators have been given a forced full skill respec.

    Stealth Specialization

    Vanish has been removed from Stealth specialization.
    Vanish is once again a trainable Realm Ability.

    Critical Strike specialization

    Level 2 – Backstab – Rear, stealthed – Low End – Devastating Damage – Med. Hit Bonus – Med. Def. Penalty – 2s stun.
    Level 4 – Eviscerate – Follows Backstab – Med. End – Med. Damage – Low Hit Bonus – Low Def. Penalty – 16% Attack Speed debuff, 20s duration.
    Level 6 – Kidney Rupture – Follows Eviscerate – High End – Very High damage – High Hit Bonus – High Def. Penalty – 8 damage, 4s tick, 20s duration bleed.
    Level 8 – Pincer – Side – Med. End – High Damage – Low Hit Bonus – High Def. Penalty – 4s stun.
    Level 10 – Backstab II – Rear, stealthed – Low End – Devastating Damage – High Hit Bonus – No Def. Bonus – 3s stun.
    Level 12 – Hamstring – You Evade – Low End – High Damage – Med. Hit Bonus – No Def. Bonus – 21% Attack Speed debuff, 20s duration.
    Level 15 – Thigh Cut – Follows Backstab II – Med. End – Very High Damage – Med. Hit Bonus – Low Def. Penalty – 26 damage, 4s tick, 20s duration bleed.
    Level 18 – Garrote – Anytime – Med. End – Med. Damage – Low Hit Bonus – Med. Def. Penalty – No effect.
    Level 21 – Perforate Artery – Frontal, stealthed – Low End – Devastating Damage – High Hit Bonus – Low Def. Penalty – 32 damage, 4s tick , 20s duration bleed.
    Though still devastating, damage has also been reduced on this style by about 15%.
    Level 25 – Achilles Heel – Follows Hamstring – Low End – Very High Damage – High Hit Bonus – Low Def. Bonus – 26 damage, 4s tick, 20s duration bleed.
    Level 29 – Leaper – Follows Pincer – Med. End – Very High Damage – Low Hit Bonus – High Def. Bonus – 3% ABS debuff, 30s duration.
    Level 34 – Creeping Death – Follows Perforate Artery – Low End – High Damage – High Hit Bonus – Med Def. Penalty – 7s stun.
    Level 39 – Rib Separation – Follows Creeping Death – Low End – Very High Damage – High Hit Bonus – High Def. Penalty – 3% ABS debuff, 30s duration.
    Level 44 – Stunning Stab – Rear – High End – Low Damage – Low Hit Bonus – Med Def. Penalty – 6s stun.
    Level 45 – Death’s Door – Follows Garrote – High End – High Damage – Med. Hit Bonus – Low Def. Penalty – 2% ABS debuff, 30s duration.
    Level 50 – Ripper – Follows Achilles Heel – Low End – Very High Damage – Very High Hit Bonus – Med. Def. Bonus – 5% ABS debuff, 30s duration.


    MAULER


    Maulers have been given a forced full skill respec.

    Item changes

    The second proc on the new aurulite Mauler Staff has changed. It is now a 145 matter direct damage proc. The proc damage increases with Mauler Staff skill level.

    Staff specialization

    Level 1 – Wild Swing – Any – Medium Endurance – High Damage – Low Hit Penalty – Medium Defensive Penalty – Wild, heavy swing that deals great damage but exposes your defenses. Causes your attacks to ignore bladeturn magic for 9 seconds.
    Level 2 – Splintered Strike – Follows Wild Swing – Low Endurance – Medium Damage – Low Hit Bonus – Low Defensive Bonus – Reduces targets’ attack speed by 8% for 20 seconds.
    Level 4 – Focused Breach – Follows Splintered Strike – Low Endurance – High Damage – Medium Hit Bonus – No Defensive Bonus – Reduces the target’s absorption (ABS) by 5% for 30 seconds.
    Level 8 – Percussion – Side – Medium Endurance – Low Damage – Medium Hit Bonus – Low Defensive Penalty – Stuns target for 5 seconds.
    Level 10 – Cinder Strike – Front – Medium Endurance – Low Damage – Medium Hit Bonus – Low Defensive Bonus – Damages the target for 25 and returns 50% of the damage dealt as power.
    Level 15 – Jolting Staff – Follows Wild Swing – Medium Endurance – Medium Damage – Medium Hit Bonus – Low Defensive Bonus – Your melee attacks do an additional 50 energy damage for 60 seconds.
    Level 21 – Turbid staff – Follows Wild Swing – Medium Endurance – Medium Damage – Medium Hit Bonus – Low Defensive Bonus – In-combat movement speed increased by 50% for 9 seconds. Ignores Speedwarp.
    Level 25 – Wildbull’s Staff – Follows Percussion – Very High Endurance – Very High Damage – No Hit Bonus – Very High Defensive Penalty – A bruising swing that does massive damage and dissipates all ablative barriers from the target.
    Level 29 – Ember Clip – Evade – Medium Endurance – Medium Damage – Medium Hit Bonus – Low Defensive Bonus – Reduces the target’s attack speed by 30% for 20 seconds.
    Level 34 – Burning Cloud – Behind – High Endurance – High Damage – Low Hit Bonus – No Defensive Bonus – Target is stunned for 7 seconds.
    Level 39 – Scorching Cloud – Follows Burning Cloud – High Endurance – Very High Damage – High Hit Bonus – Low Defensive Penalty – Reduces the target’s casting speed by 50% for 30 seconds.
    Level 44 – Forging Clip – Follows Ember Clip – Medium Endurance – Very High Damage – High Hit Bonus – No Defensive Bonus – Target bleeds excessively for 35 heat damage every 5 seconds for 30 seconds.
    Level 50 – Farseer’s Staff – Follows Turbid Staff – Medium Endurance – Very High Damage – High Hit Bonus – Medium Defensive Bonus – Spells and styles have no power or endurance cost for 15 seconds.

    Aura Manipulation specialization

    Aura Manipulation is now tied to Staff specialization.
    In order to use the majority of abilities in Aura Manipulation, a Mauler musts have the required Mauler Staff specialization and a Mauler staff equipped.
    New Aura spells have been added to Aura Manipulation
    Aura spells change the effect of Aura Manipulation’s spells.
    Aura of the Wildbull
    Aura of the Farseer
    Gift of Nethuni – 3s cast – 45s reuse
    Aura of the Wildbull
    Level 4 – 15s duration – 5 power – Regenerates 10 health every 3 seconds.
    Level 14 – 15s duration – 15 power – Regenerates 25 health every 3 seconds.
    Level 24 – 15s duration – 35 power – Regenerates 40 health every 3 seconds.
    Level 34 – 15s duration – 45 power – Regenerates 50 health every 3 seconds.
    Level 44 – 15s duration – 55 power – Regenerates 60 health every 3 seconds.
    Aura of the Farseer
    Level 4 – 5 power – Heal yourself for 25 hit points.
    Level 14 – 15 power – Heal yourself for 62 hit points.
    Level 24 – 35 power – Heal yourself for 100 hit points.
    Level 34 – 45 power – Heal yourself for 125 hit points.
    Level 44 – 55 power – Heal yourself for 150 hit points.
    Gift of Tegashrig – 3s cast – 15s reuse
    Aura of the Wildbull
    Level 3 – 30s duration – 16 power – Increase your staff weaponskill by 5%.
    Level 13 – 30s duration – 24 power – Increase your staff weaponskill by 10%.
    Requires at least 5 Mauler Staff.
    Level 23 – 30s duration – 48 power – Increase your staff weaponskill by 15%.
    Requires at least 15 Mauler Staff.
    Level 33 – 30s duration – 60 power – Increase your staff weaponskill by 20%.
    Requires at least 25 Mauler Staff.
    Level 43 – 30s duration – 76 power – Increase your staff weaponskill by 25%.
    Requires at least 35 Mauler Staff.
    Aura of the Farseer
    Level 3 – 60s duration – 16 power – Increases your evasion by 4%.
    Level 13 – 60s duration – 24 power – Increases your evasion by 12%.
    Requires at least 5 Mauler Staff.
    Level 23 – 60s duration – 48 power – Increases your evasion by 18%.
    Requires at least 15 Mauler Staff.
    Level 33 – 60s duration – 60 power – Increases your evasion by 24%.
    Requires at least 25 Mauler Staff.
    Level 43 – 60s duration – 76 power – Increases your evasion by 40%.
    Requires at least 35 Mauler Staff.
    Gift of Perizor – 2.5s cast – 10% power
    Aura of the Wildbull
    Level 7 – 1500 range – 13s duration – Roots the target in place.
    Level 17 – 1550 range – 26s duration – Roots the target in place.
    Requires at least 5 Mauler Staff.
    Level 27 – 1600 range – 41s duration – Roots the target in place.
    Requires at least 15 Mauler Staff.
    Level 37 – 1700 range – 61s duration – Roots the target in place.
    Requires at least 25 Mauler Staff.
    Level 47 – 1750 range – 73s duration – Roots the target in place.
    Requires at least 35 Mauler Staff.
    Aura of the Farseer
    Level 7 – 1500 range – Drains 12% of the target’s power.
    Level 17 – 1550 range – Drains 15% of the target’s power.
    Requires at least 5 Mauler Staff.
    Level 27 – 1600 – Drains 25% of the target’s power.
    Requires at least 15 Mauler Staff.
    Level 37 – 1700 range – Drains 30% of the target’s power.
    Requires at least 25 Mauler Staff.
    Level 47 – 1750 range – Drains 35% of the target’s power.
    Requires at least 35 Mauler Staff.
    Gift of Arasthai – 5s cast – 30% power – 3m reuse
    Aura of the Wildbull
    Level 9 – 10s duration – Increases melee damage by 1%.
    Level 19 – 10s duration – Increases melee damage by 2%.
    Requires at least 5 Mauler Staff.
    Level 29 – 20s duration – Increases melee damage by 3%
    Requires at least 15 Mauler Staff.
    Level 39 – 30s duration – Increases melee damage by 7%.
    Requires at least 25 Mauler Staff.
    Level 49 – 40s duration – Increases melee damage by 10%.
    Requires at least 35 Mauler Staff.
    Aura of the Farseer
    Level 9 – 10s duration – Increases magic damage by 1%.
    Level 19 – 10s duration – Increases magic damage by 2%.
    Requires at least 5 Mauler Staff.
    Level 29 – 20s duration – Increases magic damage by 3%.
    Requires at least 15 Mauler Staff.
    Level 39 – 30s duration – Increases magic damage by 7%.
    Requires at least 25 Mauler Staff.
    Level 49 – 40s duration – Increases magic damage by 10%.
    Requires at least 35 Mauler Staff.
    Gift of Albion/Midgard/Hibernia – 2s cast – 1500 range – 30% power
    Aura of the Wildbull
    Level 5 – Does 45 matter/cold/heat damage to the target.
    Level 15 – Does 100 matter/cold/heat damage to the target.
    Requires at least 5 Mauler Staff.
    Level 25 – Does 190 matter/cold/heat damage to the target.
    Requires at least 15 Mauler Staff.
    Level 35 – Does 350 matter/cold/heat damage to the target.
    Requires at least 25 Mauler Staff.
    Level 45 – Does 550 matter/cold/heat damage to the target.
    Requires at least 35 Mauler Staff.
    Aura of the Farseer
    Level 5 – Does 1 body/spirit/energy damage to the target.
    Level 15 – Does 1 body/spirit/energy damage to the target.
    Requires at least 5 Mauler Staff.
    Level 25 – Does 1 body/spirit/energy damage to the target.
    Requires at least 15 Mauler Staff.
    Level 35 – Does 1 body/spirit/energy damage to the target.
    Requires at least 25 Mauler Staff.
    Level 45 – Does 550 body/spirit/energy damage to the target.
    Requires at least 35 Mauler Staff.
    A new power drain and magic damage reduction has been added at the following level and value:
    Level 50 – Aura Convergence – 5s cast – 2000 range – 500 radius – 30s duration – 10m reuse – Control the magical energy of all allies and nearby enemies, draining their power and returning it to you. Additionally, all magic damage you and your allies take heals you for 25% of the damage dealt.
    The self-offensive heal proc, Gift of Renewal remains 41 Aura Manipulation specialization. Like Gift of Nethuni, it does not require a Mauler Staff or any Mauler Staff specialization to cast.
    The group nearsight reduction pulse has been removed.
    The group mesmerization dampening pulse has been removed.
    A new Mauler Staff has been added to the aurulite merchants.


    MINSTREL


    Minstrels have been given a forced full skill respec.

    Instruments specialization

    All speed songs are now baseline at the following levels. Their values remain unchanged:
    Level 3 – Motivational Chant
    Level 13 – Motivational Song
    Level 23 – Motivational Hymn
    Level 33 – Motivational Strains
    Level 43 – Motivational Anthem
    All water breathing spells are now baseline.
    A new group celerity song has been added at the following levels and values:
    Found under Songs in the Minstrel’s ability list.
    Will coexist with Paladin celerity.
    All pets will immediately cancel this song on themselves.
    Please note that these spells must be re-cast when their durations expire and do not automatically refresh like chants.
    Level 16 – Song of Inspiring Fervor – 3.5s cast – 2000 range – 15s duration – Increases the group’s attack speed by 24%.
    Level 26 – Song of Rallying Fervor – 3.5s cast – 2000 range – 15s duration – Increases the group’s attack speed by 28%.
    Level 36 – Song of Awakening Fervor – 3.5s cast – 2000 range – 15s duration – Increases the group’s attack speed by 31%.
    Level 46 – Song of Everlasting Fervor – 3.5s cast – 2000 range – 15s duration – Increases the group’s attack speed by 37%.

    A new group magic damage reduction song has been added at the following levels and values:
    Found under Songs in the Minstrel’s ability list.
    Please note that these spells must be re-cast when their durations expire and do not automatically refresh like chants.
    Level 9 – Song of Spell Protection – 3.5s cast – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 3%.
    Level 19 – Song of Spell Warding – 3.5s cast – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 7%.
    Level 29 – Song of Spell Shielding – 3.5s cast – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 10%.
    Level 39 – Song of Spell Degradation – 3.5s cast – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 15%.
    Level 49 – Song of Spell Invulnerability – 3.5s cast – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 20%.

    A new group spell range song has been added at the following levels and values:
    Instrument effect animation of this song will be fixed in a post update.
    Please note that these spells must be re-cast when their durations expire and do not automatically refresh like chants.
    Level 8 – Song of Magical Reach – 3.5s cast – 1500 range – 30s duration – Increases the group’s spell range by 2%.
    Level 18 – Song of Arcane Reach – 3.5s cast – 1500 range – 30s duration – Increases the group’s spell range by 4%.
    Level 28 – Song of Wizardic Reach – 3.5s cast – 1500 range – 30s duration – Increases the group’s spell range by 6%.
    Level 38 – Song of Supreme Reach – 3.5s cast – 1500 range – 30s duration – Increases the group’s spell range by 8%.
    Level 48 – Song of Sorcerous Reach – 3.5s cast – 1500 range – 30s duration – Increases the group’s spell range by 10%.

    Note: These songs will need to be reapplied to stay active. They will fade once their duration ends.


    NECROMANCER


    The Plated Fiend has had its damage lowered by 25%.
    The Soultorn has had its damaged lowered by 25%.

    Deathsight baseline

    The RUT of the ground-area disease spell has been increased to 90s.

    Deathsight specialization

    The single target snare spells have moved to Death Servant.
    The durations of all armor factor (AF) debuffs have been increased from 15 to 20 seconds.
    Bringer of Death has changed as follows:
    Effective damage reduced to 75%, down from 100%.
    Duration decreased to 16 seconds, down from 20 seconds.
    Damage taken penalty removed.
    The health regen on Decrepit Form for levels 35-45 has been reduced by 25%.
    The PBAoE spells can now be used in Decrepit and Spirit Forms.
    This spell still cannot be used in Chthonic Form.
    The PBAoE spells have had their damage adjusted at the following levels:
    Level 35 – Channeled Wrath – Does 240 spirit damage.
    Level 45 – Channeled Frenzy – Does 305 spirit damage.

    Death Servant baseline

    The Umbral Aegis now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
    The damage component of all power drains has been reduced by 75%. The power drain amount has been boosted by an additional 50% to compensate.
    The RUT of the ground-area power restoration spell has been increased to 90s.
    The Soultorn has been adjusted as follows:
    The casting time of the Soultorn’s spells has been increased from 2.3s to 2.6s.
    The debuff component of its nuke has been as follows:
    For pet level 1-23, the debuff is now 10%.
    For pet level 24-43, the debuff is now 20%.
    For pet level 44-50, the debuff is now 30%.
    The Spirit Form, Phantom, no longer applies a damage over time effect to its target. Spirit Form now only adds a disease component.

    Death Servant specialization

    The following single target instant snares that were once in Deathsight have moved to Death Servant at the following levels:
    Crippling Exhaustion – Moved to level 4.
    Constricting Exhaustion – Moved to level 14.
    Disabling Exhaustion – Moved to level 24.
    Debilitating Exhaustion – Moved to level 34.
    Snaring Exhaustion – Moved to level 44.
    These spells no longer require Decrepit Form.
    The single target bolt can now be used in Decrepit and Spirit Forms.
    This spell still cannot be used in Chthonic Form.
    The snare component of all levels of the direct damage snare nuke has been set to 20%.

    Painworking baseline

    The RUT of the ground-area damage spell has been increased to 90s.
    The damage of the ground-area damage spell has been reduced as follows:
    Level 1 – Icy Ground – 4 damage/tick.
    Level 11 – Chilling Ground – 18 damage/tick.
    Level 21 - Frigid Ground – 42 damage/tick.
    Level 31 – Numbing Ground – 112 damage/tick.
    Level 41 – Freezing Ground – 175 damage/tick.

    Painworking specialization

    The magic damage-to-healing aura has changed as follows:
    The initial power cost of the aura has been increased to 30% power at all levels.
    The aura now has a cast time of 5 seconds at all levels.
    This can be cast on the move, but is interruptible.
    Level 16 – Arctic Death – Attack speed reduction increased to 26%, up from 18%.
    Level 27 – Freezing Terror – Damage reduced from 30 to 20.
    Level 37 – Freezing Clench – Damage reduced from 54 to 42.
    Level 31 – Ice Chain – Duration increased from 3 to 4 seconds.
    Level 41 – Ice Bracelet – Duration increased from 4 to 6 seconds.
    The single target debuff resistance has had its ranged increased from 1500 to 2000 at all levels.
    Nethersbane
    The AoE snare is now single target. Its duration has been increased to 4 seconds, up from 2 seconds.
    Proc damage increased to 175, up from 150.


    NIGHTSHADE


    Stealth Specialization

    Vanish has been removed from Stealth specialization.
    Vanish is once again a trainable Realm Ability.

    Critical Strike specialization

    Level 2 – Backstab – Rear, stealthed – Low End – Devastating Damage – Med. Hit Bonus – Med. Def. Penalty – 2s stun.
    Level 4 – Eviscerate – Follows Backstab – Med. End – Med. Damage – Low Hit Bonus – Low Def. Penalty – 16% Attack Speed debuff, 20s duration.
    Level 6 – Kidney Rupture – Follows Eviscerate – High End – Very High damage – High Hit Bonus – High Def. Penalty – 8 damage, 4s tick, 20s duration bleed.
    Level 8 – Pincer – Side – Med. End – High Damage – Low Hit Bonus – High Def. Penalty – 4s stun.
    Level 10 – Backstab II – Rear, stealthed – Low End – Devastating Damage – High Hit Bonus – No Def. Bonus – 3s stun.
    Level 12 – Hamstring – You Evade – Low End – High Damage – Med. Hit Bonus – No Def. Bonus – 21% Attack Speed debuff, 20s duration.
    Level 15 – Thigh Cut – Follows Backstab II – Med. End – Very High Damage – Med. Hit Bonus – Low Def. Penalty – 26 damage, 4s tick, 20s duration bleed.
    Level 18 – Garrote – Anytime – Med. End – Med. Damage – Low Hit Bonus – Med. Def. Penalty – No effect.
    Level 21 – Perforate Artery – Frontal, stealthed – Low End – Devastating Damage – High Hit Bonus – Low Def. Penalty – 32 damage, 4s tick , 20s duration bleed.
    Though still devastating, damage has also been reduced on this style by about 15%.
    Level 25 – Achilles Heel – Follows Hamstring – Low End – Very High Damage – High Hit Bonus – Low Def. Bonus – 26 damage, 4s tick, 20s duration bleed.
    Level 29 – Leaper – Follows Pincer – Med. End – Very High Damage – Low Hit Bonus – High Def. Bonus – 3% ABS debuff, 30s duration.
    Level 34 – Creeping Death – Follows Perforate Artery – Low End – High Damage – High Hit Bonus – Med Def. Penalty – 7s stun.
    Level 39 – Rib Separation – Follows Creeping Death – Low End – Very High Damage – High Hit Bonus – High Def. Penalty – 3% ABS debuff, 30s duration.
    Level 44 – Stunning Stab – Rear – High End – Low Damage – Low Hit Bonus – Med Def. Penalty – 6s stun.
    Level 45 – Death’s Door – Follows Garrote – High End – High Damage – Med. Hit Bonus – Low Def. Penalty – 2% ABS debuff, 30s duration.
    Level 50 – Ripper – Follows Achilles Heel – Low End – Very High Damage – Very High Hit Bonus – Med. Def. Bonus – 5% ABS debuff, 30s duration.


    PALADIN


    Paladins have been given a forced full skill respec.

    Chants specialization

    A new group heal has been added at the following levels and values:
    Level 15 – Heaven’s Commendation – Group – 2.6s cast – 2000 range – 32 power – Heals the group for 97 hit points.
    Level 26 – Heaven’s Benediction – Group – 2.4s cast – 2000 range – 50 power – Heals the group for 163 hit points.
    Level 36 – Heaven’s Blessing – Group – 2.2s cast – 2000 range – 64 power – Heals the group for 223 hit points.
    Level 46 – Heaven’s Approbation – Group – 2.0s cast – 2000 range – 75 power – Heals the group for 283 hit points.


    RANGER


    Archery specialization

    The damage value on critical shot has changed as follows:
    Endurance cost increased to 15% on all critical shots.
    Level 35 – Critical Shot 6 – Damage reduced to 190, down from 204
    Level 41 – Critical Shot 7 – Damage reduced to 215, down from 242.
    Level 47 – Critical Shot 8 – Damage reduced to 250, down from 285.
    Level 49 – Critical Shot 9 – Damage reduced to 290, down from 305.


    REAVER


    Soulrending specialization

    Circle of Despair RUT has been reduced to 60 seconds, down from 90 seconds.
    The instant energy debuffs have been removed.


    SCOUT


    Archery specialization

    The damage value on critical shot has changed as follows:
    Endurance cost increased to 15% on all critical shots.
    Level 35 – Critical Shot 6 – Damage reduced to 190, down from 204
    Level 41 – Critical Shot 7 – Damage reduced to 215, down from 242.
    Level 47 – Critical Shot 8 – Damage reduced to 250, down from 285.
    Level 49 – Critical Shot 9 – Damage reduced to 290, down from 305.


    SHADOWBLADE


    Shadowblades have been given a forced full skill respec.

    Stealth Specialization

    Vanish has been removed from Stealth specialization.
    Vanish is once again a trainable Realm Ability.

    Critical Strike specialization

    Level 2 – Backstab – Rear, stealthed – Low End – Devastating Damage – Med. Hit Bonus – Med. Def. Penalty – 2s stun.
    Level 4 – Eviscerate – Follows Backstab – Med. End – Med. Damage – Low Hit Bonus – Low Def. Penalty – 16% Attack Speed debuff, 20s duration.
    Level 6 – Kidney Rupture – Follows Eviscerate – High End – Very High damage – High Hit Bonus – High Def. Penalty – 8 damage, 4s tick, 20s duration bleed.
    Level 8 – Pincer – Side – Med. End – High Damage – Low Hit Bonus – High Def. Penalty – 4s stun.
    Level 10 – Backstab II – Rear, stealthed – Low End – Devastating Damage – High Hit Bonus – No Def. Bonus – 3s stun.
    Level 12 – Hamstring – You Evade – Low End – High Damage – Med. Hit Bonus – No Def. Bonus – 21% Attack Speed debuff, 20s duration.
    Level 15 – Thigh Cut – Follows Backstab II – Med. End – Very High Damage – Med. Hit Bonus – Low Def. Penalty – 26 damage, 4s tick, 20s duration bleed.
    Level 18 – Garrote – Anytime – Med. End – Med. Damage – Low Hit Bonus – Med. Def. Penalty – No effect.
    Level 21 – Perforate Artery – Frontal, stealthed – Low End – Devastating Damage – High Hit Bonus – Low Def. Penalty – 32 damage, 4s tick , 20s duration bleed.
    Though still devastating, damage has also been reduced on this style by about 15%.
    Level 25 – Achilles Heel – Follows Hamstring – Low End – Very High Damage – High Hit Bonus – Low Def. Bonus – 26 damage, 4s tick, 20s duration bleed.
    Level 29 – Leaper – Follows Pincer – Med. End – Very High Damage – Low Hit Bonus – High Def. Bonus – 3% ABS debuff, 30s duration.
    Level 34 – Creeping Death – Follows Perforate Artery – Low End – High Damage – High Hit Bonus – Med Def. Penalty – 7s stun.
    Level 39 – Rib Separation – Follows Creeping Death – Low End – Very High Damage – High Hit Bonus – High Def. Penalty – 3% ABS debuff, 30s duration.
    Level 44 – Stunning Stab – Rear – High End – Low Damage – Low Hit Bonus – Med Def. Penalty – 6s stun.
    Level 45 – Death’s Door – Follows Garrote – High End – High Damage – Med. Hit Bonus – Low Def. Penalty – 2% ABS debuff, 30s duration.
    Level 50 – Ripper – Follows Achilles Heel – Low End – Very High Damage – Very High Hit Bonus – Med. Def. Bonus – 5% ABS debuff, 30s duration.


    SHAMAN


    Shamans have been given a forced full skill respec.

    Mending specialization

    The heal of over time Frigg’s spells have had their values greatly increased:
    Level 16 – Frigg’s Cure – Regenerates 75 health, up from 51.
    Level 21 – Frigg’s Elixir – Regenerates 125 health, up from 66.
    Level 27 – Frigg’s Panacea – Regenerates 200 health, up from 84.
    Level 32 – Frigg’s Remedy – Regenerates 300 health, up from 99.
    Level 43 – Frigg’s Balm – Regenerates 500 health, up from 132.
    All other values remain unchanged.
    These spells do not co-exist or stack with the group-target versions. Only the highest value spell will apply on the target.
    The group-target health regen spells have been changed as follows:
    Duration decreased from 30s to 20s.
    Level 26 – Fungal Rejuvenation – Increased from 81 to 175 health.
    Level 35 – Fungal Regeneration – Increased from 108 to 250 health.
    Level 46 – Fungal Restoration – Increased from 141 to 450 health.
    These spells do not co-exist or stack with the single-target versions. Only the highest value spell will apply on the target.

    Cave Magic baseline

    The damage over time has had its damage slightly increased as follows:
    Level 25 – Fungal Degeneration – Damage increased to 55, up from 45.
    Level 30 – Fungal Degeneration – Damage increased to 70, up from 53.
    Level 35 – Fungal Decrepitude – Damage increased to 82, up from 63.
    Level 41 – Fungal Dilapidation – Damage increased to 90, up from 73.
    Level 48 – Fungal Blight – Damage increased to 102, up from 87.
    A direct damage spell has been added at the following levels and values:
    Level 9 – Ancestor’s Call – 1500 range – 2.6s cast – 7 power – Does 35 spirit damage to the target.
    Level 19 – Ancestor's Burial – 1500 range – 2.6s cast – 15 power – Does 73 spirit damage to the target.
    Level 29 – Ancestor’s Oppression – 1500 range – 2.6s cast – 19 power – Does 92 spirit damage to the target.
    Level 39 – Ancestor’s Torment – 1500 range – 2.6s cast – 30 power – Does 128 spirit damage to the target.
    Level 49 – Ancestor’s Ruin – 1500 range – 2.6s cast – 37 power – Does 148 spirit damage to the target.
    Spells in Cave Magic baseline have been consolidated to make room for the new spell.

    Cave Magic specialization

    The melee damage reduction debuff has been adjusted at the following levels and values:
    Level 1 – Break Arms – 1000 range – 2.8s cast – 30s duration – 45s reuse – 10% power – Target’s melee damage is reduced by 5%.
    Level 11 – Ruin Arms – 1000 range – 2.8s cast – 30s duration – 45s reuse – 10% power – Target’s melee damage is reduced by 10%.
    Level 21 – Crumble Arms – 1000 range – 2.8s cast – 30s duration – 45s reuse – 10% power – Target’s melee damage is reduced by 20%.
    Level 31 – Break Arms – 1500 range – 2.8s cast – 30s duration – 45s reuse – 15% power – Target’s melee damage is reduced by 30%.
    Level 41 – Break Arms – 1500 range – 2.8s cast – 30s duration – 45s reuse – 20% power – Target’s melee damage is reduced by 50%.
    The single target bolt spell has moved to the following levels and values:
    Level 2 – Fungal Pin – 1875 range – 2.5s cast – 20s reuse – 2 power – Does 62 matter damage to the target.
    Level 12 – Fungal Bramble – 1875 range – 2.5s cast – 20s reuse – 7 power – Does 134 matter damage to the target.
    Level 22 – Fungal Thorn – 1875 range – 2.5s cast – 20s reuse – 15 power – Does 200 matter damage to the target.
    Level 32 – Fungal Barb – 1875 range – 2.5s cast – 20s reuse – 22 power – Does 290 matter damage to the target.
    Level 42 – Fungal Spine – 1875 range – 2.5s cast – 20s reuse – 26 power – Does 350 matter damage to the target.
    The magic damage reduction debuff has been adjusted at the following levels and values:
    Level 3 – Weary Magic – 1000 range – 2.8s cast – 30s duration – 45s reuse – 15% power – The target’s magic damage is reduced by 5%.
    Level 13 – Fizzle Magic – 1000 range – 2.8s cast – 30s duration – 45s reuse – 15% power – The target’s magic damage is reduced by 10%.
    Level 23 – Suppress Magic – 1000 range – 2.8s cast – 30s duration – 45s reuse – 15% power – The target’s magic damage is reduced by 25%.
    Level 33 – Suspend Magic – 1500 range – 2.8s cast – 30s duration – 45s reuse – 20% power – The target’s magic damage is reduced by 50%.
    Level 43 – Halt Magic – 1500 range – 2.8s cast – 30s duration – 45s reuse – 30% power – The target’s magic damage is reduced by 75%.
    The AoE damage over time spells have moved to the following levels. Their values remain unchanged:
    Level 4 – Spore Mist
    Level 14 – Spore Cloud
    Level 24 – Spore Explosion
    Level 34 – Spore Storm
    Level 44 – Spore Whirlwind
    The AoE root has moved to the following levels and values:
    Level 5 – Thicket field – 1500 range – 2.5s cast – 350 radius – 14s duration – 6 power – Roots the target in place.
    Level 15 – Vine Field – 1500 range – 2.5s cast – 350 radius – 25s duration – 13 power – Roots the target in place.
    Level 25 – Weed Field – 1500 range – 2.5s cast – 350 radius – 41s duration – 19 power – Roots the target in place.
    Level 35 – Creeper Field – 1500 range – 2.5s cast – 350 radius – 55s duration – 25 power – Roots the target in place.
    Level 45 – Tendril Field – 1500 range – 2.5s cast – 350 radius – 73s duration – 32 power – Roots the target in place.
    A new single target heal and cure has been added at the following levels and values:
    The single and group cure spells stack together.
    Level 6 – Purifying Heal – 1500 range – 3.0s cast – 13 power – Heals the target for 38 and is cured of poison effects.
    Level 16 – Purifying Amelioration – 1500 range – 2.9s cast – 21 power – Heals the target for 108 and is cured of poison and nearsight effects.
    Level 26 – Purifying Restoration – 1500 range – 2.8s cast – 32 power – Heals the target for 185 and is cured of poison, nearsight, and silence effects.
    Level 36 – Purifying Reconstruction – 1500 range – 2.6s cast – 43 power – Heals the target for 241 and is cured of poison, nearsight, silence, and disease effects.
    Level 46 – Purifying Emendation – 1500 range – 2.5s cast – 55 power – Heals the target for 302 and is cured of poison, nearsight, silence, disease, and magical stun effects.

    The PBAoE disease has moved to the following levels and values:
    Level 7 – Mold Spray – Instant cast – 350 radius – 10s duration – 60s reuse – 10% power – Diseases all nearby targets, slowing them by 5%, reducing strength by 5, and inhibits healing by 50%.
    Level 17 – Mold Blast – Instant cast – 350 radius – 30s duration – 8s reuse – 10% power – Diseases all nearby targets, slowing them by 15%, reducing strength by 25, and inhibits healing by 50%.
    Level 27 – Mold Cloud – Instant cast – 350 radius – 40s duration – 8s reuse – 10% power – Diseases all nearby targets, slowing them by 15%, reducing strength by 35, and inhibits healing by 50%.
    Level 37 – Mold Burst – Instant cast – 350 radius – 50s duration – 8s reuse – 10% power – Diseases all nearby targets, slowing them by 15%, reducing strength by 45, and inhibits healing by 50%.
    Level 47 – Mold Explosion – Instant cast – 350 radius – 60s duration – 6s reuse – 10% power – Diseases all nearby targets, slowing them by 15%, reducing strength by 55, and inhibits healing by 50%.
    A new endurance cost increase debuff has been added at the following levels and values:
    Level 8 – Tiring Curse – 1500 range – 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 10% more endurance. This includes melee styles, sprinting, and phase shift.
    Level 18 – Waning Curse – 1500 range – 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 25% more endurance. This includes melee styles, sprinting, and phase shift.
    Level 28 – Demanding Curse – 1500 range – 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 50% more endurance. This includes melee styles, sprinting, and phase shift.
    Level 38 – Exacting Curse – 1500 range 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 75% more endurance. This includes melee styles, sprinting, and phase shift.
    Level 48 – Exhausting Curse – 1500 range 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 100% more endurance. This includes melee styles, sprinting, and phase shift.
    A new group heal and damage reduction shell has been added at the following levels and values:
    Shells can only be reapplied after the initial shell ends.
    The damage reduction will coexist with Spirit Shell, but not stack.
    Level 9 – Warding Aid – 1500 range – 3.2s cast – 25% power – Heals the group for 20 and reduces all damage taken by 2% for 10 seconds.
    Level 19 – Warding – 1500 range – 3s cast – 25% power – Heals the group for 50 and reduces all damage taken by 4% for 10 seconds.
    Level 29 – Warding – 1500 range – 2.8s cast – 25% power – Heals the group for 145 and reduces all damage taken by 6% for 10 seconds.
    Level 39 – Warding – 1500 range – 2.6s cast – 25% power – Heals the group for 160 and reduces all damage taken by 8% for 10 seconds.
    Level 49 – Warding Breeze – 1500 range – 2.5s cast – 25% power – Heals the group for 205 and reduces all damage taken by 10% for 10 seconds.

    A new power cost increase debuff has been added at the following levels and values:
    Level 9 – Bane of Magic – 1500 range – 3.0s cast – 30s duration – 30s reuse – 25% power – The target’s spells cost 10% more power.
    Level 19 – Bane of Arcane – 1500 range – 3.0s cast – 30s duration – 30s reuse – 25% power – The target’s spells cost 25% more power.
    Level 29 – Bane of Power – 1500 range – 3.0s cast – 30s duration – 30s reuse – 25% power – The target’s spells cost 50% more power.
    Level 39 – Bane of Augury – 1500 range – 3.0s cast – 30s duration – 30s reuse – 25% power – The target’s spells cost 75% more power.
    Level 49 – Bane of Prophecy – 1500 range – 3.0s cast – 30s duration – 30s reuse – 25% power – The target’s spells cost 100% more power.
    A new PBAoE disease spell has been added at the following level:
    Level 50 – Blight Surge – Instant cast – 350 radius – 10s duration – 2s frequency – 10m reuse – 30% power – Wrap yourself in an endless blight, becoming immune to all damage. All targets around you become diseased, lose 25 endurance, take 50 matter damage every 2 seconds, and you slowly regenerate 15% of your maximum health.
    The instant single target and AoE roots have moved to the following levels:
    Level 20 – Rotting Clench – 1500 range – Instant cast – 46s duration – 5m reuse – 17 power – Roots the target in place.
    Level 40 – Rotting Undergrowth – 1500 range – Instant cast – 350 radius – 56s duration – 10m reuse – 23 power – Roots the target in place.
    The single target de-root, Escape Hold, is now learned at level 13 Cave specialization.
    The PBAoE endurance drain has been removed.
    The single target matter direct damage spell has been removed (was moved to baseline).
    All other Cave spells, such as disease, roots, and damage over time spells, remain.


    SKALD


    Skalds have been given a forced full skill respec.

    Sword specialization

    The damage of the level 29 style, Rush, has been increased slightly.

    Hammer specialization

    Level 48 – Grand Finale – Follows Frost Hammer – High Endurance – Very High Damage – High Hit Bonus – Medium Defensive Penalty – Increases the melee critical hit chance of your grouped allies within 1500 units by 25% and your group reflects 75% of damage back to its attacker for 5 seconds. +Duration% item bonuses does not affect this ability.

    Battlesongs specialization

    Songs should no longer drop randomly.
    The cap on the number of songs a Skald can maintain has been increased to 12.
    All speed songs are now baseline at the following levels. Their values remain unchanged:
    Level 3 – Simple Song of Travel
    Level 13 – Song of Travel
    Level 23 – Harmonic Song of Travel
    Level 33 – Magnificent Song of Travel
    Level 43 – Heavenly Song of Travel
    All water breathing spells are now baseline.
    All endurance reduction and power regeneration songs have been combined.
    The power regeneration chant is no longer an individual chant.
    The health regeneration songs at level 30, 40, 50, now also apply the corresponding ablative chant.
    The ablative chant is no longer an individual chant.
    Crescendo is now a group based chant. Its values has changed as follows:
    Level 35 – Crescendo – Instant cast – 1500 range – 5s duration – 4s frequency – 6s reuse – 25% power – Increases the groups in-combat movement speed to 110%. Does not ignore speedwarps.
    Level 44 – Great Crescendo – Instant cast – 1500 range – 5s duration – 4s frequency – 6s reuse – 25% power – Increases the groups in-combat movement speed to 125%. Does not ignore speedwarps. Coexists with March of Bragi.
    A new group health and armor increase chant has been added at the following levels and values:
    Level 3 – Song of Ivar – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 1%.
    Level 13 – Song of Bjorn – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 3%.
    Level 23 – Song of Harald – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 5%.
    Level 33 – Song of Eirik – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 7%.
    Level 43 – Song of Ragnar – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 10%.
    Level 50 – March of Bragi – Now ignores speedwarps. Coexists and supersedes Crescendo.
    Level 47 – Disorienting Cry – Reuse timer reduced to 60 seconds, down from 90 seconds.
    Chant of Blood (group damage add and celerity) has moved to level 44, down from level 46.
    Battle Howl (direct damage shout) has moved to level 46, up from level 44.
    War Howl (direct damage shout) has moved to level 47, up from level 43.


    SPIRITMASTER


    The Spirit Warrior now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
    The Spirit Runemaster has been adjusted as follows:
    Damaged reduced by 25%.
    The debuff component of its nuke has been as follows:
    For pet level 1-23, the debuff is now 10%.
    For pet level 24-43, the debuff is now 20%.
    For pet level 44-50, the debuff is now 30%.


    THANE


    Sword specialization

    The damage of the level 29 style, Rush, has been increased slightly.
    Level 50 – Ragnarok – Back – Medium Endurance – High Damage – Medium Hit Bonus – Medium Defensive Penalty – Does 75 energy damage to the target.

    Stormcalling specialization

    Swirling Thunder is now instant cast.
    Reuse increased to 60s, up from 30s.
    Thor’s Reach has changed as follows:
    Range increased to 2000, up from 1000.
    Now is group target.
    Now works on the Thane.


    VALEWALKER


    Valewalkers have been given a forced full skill respec.

    Arboreal Path specialization

    A new cold debuff offensive proc has been added at the following levels and values:
    Level 50 – Blizzardstrike – 3s cast – 20m duration – 30 power – Your attacks have a 20% chance to reduce the target’s cold resistances by 30%.
    Does not stack with the disease offensive proc.
    The group melee ablative has been adjusted to the following levels and values:
    Level 13 – Barkcrust – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 50 physical damage. The barrier applied to you absorbs half the amount.
    Level 26 – Barkcoat – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 100 physical damage. The barrier applied to you absorbs half the amount.
    Level 33 – Barksheath – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 200 physical damage. The barrier applied to you absorbs half the amount.
    Level 43 – Barkshell – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 300 physical damage. The barrier applied to you absorbs half the amount.
    A new spell range group pulse has been added to Arboreal Path specialization
    Level 4 – Forest Sage’s Presence – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 2%.
    Level 17 – Forest Sage’s Ubiquity – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 4%.
    Level 24 – Forest Sage’s Acumen – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 6%.
    Level 30 – Forest Sage’s Sagacity – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 8%.
    Level 45 – Forest Sage’s Perfection – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 10%.
    Level 39 – Blight Swarm – Range increased to from 1500 to 1600.
    The group damage add has been moved to baseline Arboreal Path at levels 28, 38, and 48.
    The instant spirit debuffs have been removed.
    The instant direct damage spell has had its RUT reduced from 30 to 25 seconds.
    The self-haste increase buff is now applied to up to 12 allies within a 250 unit radius.

    Scythe specialization

    The level 39 style, Flaming Scythe, has moved to level 32.
    The level 44 style, Damaging Grasp, has moved to level 39.
    Level 43 – Snow Blade – Follows Damaging Grasp – Low Endurance – Medium Damage – Medium Hit Bonus – No Defensive Bonus – Does 125 cold damage 350 radius PBAoE.


    VALKYRIE


    Valkyries have been given a forced full skill respec.

    Sword specialization

    The damage of the level 29 style, Rush, has been increased slightly.
    Level 50 – Ragnarok – Back – Medium Endurance – High Damage – Medium Hit Bonus – Medium Defensive Penalty – Does 75 spirit damage to the target.

    Odin’s Will specialization

    The group magic ablative has been adjusted to the following levels and values:
    Level 13 – Odin's Hope – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 100 magical damage. The barrier applied to you absorbs half the amount.
    Level 23 – Odin's Faith – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 200 magical damage. The barrier applied to you absorbs half the amount.
    Level 33 – Odin's Virtue – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 350 magical damage. The barrier applied to you absorbs half the amount.
    Level 43 – Odin's Temperance – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 600 magical damage. The barrier applied to you absorbs half the amount.
    The RUT on the instant CAoE direct damage spell has been reduced to 25 seconds, down from 30 seconds. Its values remain unchanged.
    The instant body debuffs have been removed.


    VAMPIIR


    Vampiirs have been given a forced full skill respec.

    Devouring Bolt, and all subsequent levels, can now be cast while in combat.
    Its range remains 1875.
    Its RUT has been increased from 30s to 45s.
    Vampiirs can now train Mastery of Magery.
    Vampiirs can now train Dual Threat.

    Pierce specialization

    Level 41 – Vampiiric Feint – Follows Asp’s Bite – Medium Endurance – Very High Damage – Medium Hit Bonus – Low Defensive Penalty – Raises spell critical hit chance to 25% for 10 seconds.
    Level 43 – Eye Shot – Front – Low Endurance – Very High Damage – Low Hit Bonus – Low Defensive Penalty – Hits the target’s helm.
    Level 44 – Lung Shot – Side – Low Endurance – Very High Damage – High Hit Bonus – No Defensive Penalty – Hits the target’s torso.
    Level 45 – Knee Cap – Back – Low Endurance – Very high Damage – High Hit Bonus – No Defensive Penalty – Hits the target’s legs.

    Shadow Mastery specialization

    The self-speed spells have been changed to remain up while engaged in combat and ignore speedwarps. These spells are as follows:
    Players under this effect can still be snared, rooted, mesmerized, and stunned.
    The speed value of the spells remains unchanged.
    Durations reduced from 5 minutes to 45s.
    Power cost increased to 15%.
    This spell requires the Vampiir to stop and cast and can be interrupted by other players.
    Level 2 – Flight of the Bat
    Level 10 – Flight of the Marrach
    Level 19 – Flight of the Gargoyle
    Level 33 – Flight of Shadow
    Level 44 – Flight of Darkness

    Dementia specialization

    Level 38 – Summon Night’s Servant – Power cost reduced to 150, down from 200.


    WARDEN


    Nurture baseline

    All levels of speed are now baseline at levels 4, 14, 24, 34, and 44.

    Regrowth specialization

    The group heal over time spells have had their values increased as follows:
    Level 34 – Nature's Uplift – Has had its regeneration increased from 50 to 60 health every 3 seconds.
    Level 44 – Nature's Invigoration – Has had its regeneration increased from 60 to 130 health every 3 seconds.


    WARLOCK


    Warlocks have been given a forced full skill respec.

    Witchcraft specialization

    Level 47 – Agony – Damage increased from 110 to 125.
    Level 50 – Doom – Damage increased from 205 to 215. Detonate damage increased from 425 to 475.
    The durations of all armor factor (AF) debuffs have been increased from 15 to 20 seconds.
    A new group heal potency increase aura has been added at the following levels and values:
    Level 9 – Relaxing Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 2%.
    Level 19 – Restful Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 4%.
    Level 27 – Soothing Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 6%.
    Level 34 – Calming Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 10%.
    Level 45 – Ameliorating Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 15%.
    A new AoE damage over time has been added at the following levels and values:
    This spell will not show up under the training window.
    This spell can be found under Witchcraft in the spell window. It resides in the same list as other Witchcraft damage over time spells.
    Level 3 – Puny Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 9 power – Target takes 6 spirit damage every 2 seconds for 12 seconds.
    Level 13 – Weak Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 17 power – Target takes 33 spirit damage every 2 seconds for 12 seconds.
    Level 23 – Minor Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 23 power – Target takes 53 spirit damage every 2 seconds for 12 seconds.
    Level 33 – Lesser Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 36 power – Target takes 65 spirit damage every 2 seconds for 12 seconds.
    Level 43 – Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 47 power – Target takes 83 spirit damage every 2 seconds for 12 seconds.
    The group heal spells have had their values increased to match the Healer/Shaman group heal values. They are now as follows:
    Level 15 – Confluence of Renewal – Heals the target for 103 hit points.
    Level 29 – Confluence of Restoration – Heals the target for 163 hit points.
    Level 38 – Confluence of Healing – Heals the target for 223 hit points.
    Level 46 – Confluence of Mending – Heals the target for 283 hit points.


    WARRIOR


    Sword specialization

    The damage of the level 29 style, Rush, has been increased slightly.

    Bug Fixes and Client Updates

    Some pathing improvements have been made to Ellan Vannin, Irish Sea, Emain Macha, Hadrian’s Wall, Odin’s Gate, Breifine, Pennine Mountains, and Jamtland Mountains zones.
    Stealthed characters should update more frequently so that there is less “ghosting” of them when they go in and out of clip-range.
    The Shaman’s Caustic Carapace should now only reflect damage back to RvR opponents.
    Debuffs should no longer last permanently and through death, until relogging, when a character is killed with greater than 100% secondary resists.
    The “[Returning Player] New Challenges” quest now correctly directs players to Lord Adribard’s location in Avalon Marsh.
    (Client) The dungeons of Childe's Tomb, Drakulvhamn, and A Rift are now labeled on their respective maps of Dartmoor, Malmohus, and Sheeroe Hills.
    (Client) The "maze," "plateau," and new ruined areas in the Frontier are now labeled on their /map windows with the following names:
    Albion Maze area in Pennine Mountains: Brough Ruins
    Midgard Maze area in Jamtland Mountains: Hvedrungr Hill Ruins
    Hibernia Maze area in Emain Macha: Nuala's Ruins
    Albion Plateau area in Snowdonia: Lucan's Summit
    Midgard Plateau area in Odin's Gate: Uald Heights
    Hibernia Plateau area in Breifine: Cavana Drift
    Albion ruined area in Hadrian's Wall: Folley Lake
    Midgard ruined area in Odin's Gate: The Trellebourg
    Hibernia ruined area in Emain Macha: Moydruim Castle
    (Client) Integration for the new Mithril currency has been added to the Paperdoll’s inventory window.
    Custom UI editors will want to check their game directory/data/atlantis/pperdoll.bmp file with the new changes.



    1.123B Live Patch Notes
    Highlights

    Realm Point “worth” timers have been reduced for /released players!
    Daily quests have been streamlined and improved!
    The Hidden Lair instance is here for levels 35-39 players!
    Several bug fixes and class changes!


    Realm vs Realm

    The “Realm Point worth” timer has been adjusted as follows:
    Players who are killed in RvR and /release will take 2 minutes to be worth full realm points now.
    Players who are killed in RvR and resurrected by their realm-mates will still take 5 minutes to be worth full realm points.
    Players eligible to /recall to Keep Lords will no longer have to interact with the lord again after the keep level upgrades to maintain their recall status.


    World

    Quests

    A rebellion has risen amongst the Picts! Seek out Kenneth MacAlpin in Camelot, Jordheim, and Tir na Nog to hear his plea for help against the Pict Warlord Columba!
    A new instance boss is now permanently available!
    This instance is available to players between levels 35 and 39.
    Visit Kenneth McAlpin in the capital cities to face off against the Pict Warlord Columba. Pictish loot awaits the victors!
    This instance can be completed once per day, per character.
    The following improvements have been made to the Daily quest system:
    The [Daily Bonus] quests now grant kill-credit at Buggane’s Obelisk’s current location's area.
    If the obelisk (or its rubble) is not present at a location, the quest will not grant kill-credit. The obelisk (or its rubble) must be at the location to earn kill-credit.
    The [Daily Bonus] quests have been combined into 1 quest now called “[Daily] The Battle of Buggane’s Obelisk”
    Players will still speak with General Kogis, Bruki, or Vegda and click [Bonus Daily] to get this quest, just like they did before.
    Players that currently have the old versions of the quest which specify locations can still complete and turn in those quests (their kill credit will also now count at the Buggane’s Obelisk’s current location, regardless of the quest-specified location). Once complete, they’ll be able to pick up the new quest after their daily lockout timer has expired.
    Players can speak with their realm’s General to see the obelisk’s current location for that day.
    The “[Daily] The Solo Road” quest has been adjusted as follows:
    The kill count has been reduced from 10 to 5.
    Players must earn “Solo Kills” in order to receive credit for this quest now.
    Simply earning deathblows while ungrouped will no longer count as a kill for this quest.
    Solo kills are defined as follows:
    The player earning the solo skill is ungrouped and otherwise receives no help during the kill (heals from other players, etc.).
    The player earning the solo kill does equal to or greater than 80% of the damage to the enemy player who is killed.
    The enemy player who is killed must be worth full realm points.


    Class Changes
    Bainshee

    Ethereal Shriek specialization

    The single target pet fear has had its duration reduced as follows:
    Level 18 – Expel Minion – Duration reduced from 13 to 9 seconds.
    Level 28 – Intimidate Minion – Duration reduced from 21 to 15 seconds.
    Level 38 – Daunt Minion – Duration reduced from 30 to 22 seconds.
    Level 48 – Terrify Minion – Duration reduced from 42 to 30 seconds.

    Bonedancer

    Bone Army baseline

    The Dread Commander’s innate movement speed has been reduced from sprint + run-speed to just normal run-speed.
    Summoning a Dread Commander has changed as follows:
    Summon Commander is now a level 1 spell.
    This spell summons a Dread Commander appropriate for the caster’s level.
    This is just the base summon commander spell, all specialized commanders remain unchanged.
    For levels 1-24, Commanders can control 1 sub-pet.
    For levels 25-39, Commanders can control up to 2 sub-pets.
    For levels 40-50, Commanders can control up to 3 sub-pets.
    The Dread Lord available at 50 Bone Army specialization can still control up to 5 sub-pets.
    The Dread Commander can no longer charge on its own at any level.
    A new pet-targeted spell has been added at level 50:
    Level 50 – Dread Charge – instant cast – single target, controlled pet only – +165% run-speed buff; cannot be CC’d and ignores speedwarps – 90s RUT – 10s duration – 2000 range – 10% power cost
    The Dread Captain (Level 41 Archer Commander) has been removed.

    Suppression specialization

    The Dread Guardian’s health regeneration buff has been increased from 150 to 175.

    Bone Army specialization

    The Dread Lord’s innate movement speed has been reduced from sprint + run-speed to just normal run-speed.
    The Dread Lord can no longer charge on its own.
    The Dread Guardian’s health regeneration buff has been increased from 150 to 175.
    The fossil guardian now casts the fossil healer’s health regeneration buff.
    This buff has been removed from the fossil healer’s spell list.
    The fossil guardian’s health regeneration buff now works as a percentage-based regen to scale evenly throughout all levels. It now restores 5% health every 3 seconds.

    Druid

    Nature specialization

    The group heal now properly applies its heal over time effect to grouped allies.
    The deroot, Free Wind, has moved from level 17 back to level 13 Nature specialization. Druids will need to perform a respec to see this change.

    Necromancer

    Painworking baseline

    Chthonic Form has changed as follows:
    Health bonus remains as is.
    Absorb bonus reduced from 25 to 20.
    Chthonic Armor’s values have been reduced as follows:
    Player level 50: 250 down to 125 AF
    Player level 45-49: 125 down to 75 AF
    Player level 35-44: 75 down to 50 AF
    Player level 20-34 remains at 25 AF
    Now grants a 15% bonus to all secondary magic resistances.
    Overwrites and prevents items that provide the same effect.
    Stacks with Painworking Anti-Magic Barrier spells.
    Stacks with Avoidance of Magic.

    Deathsight specialization

    Bringer of Death’s spell potency penalty has been reduced from 25% to 35%.

    Painworking specialization

    The magic absorb and heal pulse has changed as follows:
    Level 34 – Expectancy of Magic – Absorbed damage reduced from 65% to 40%.
    The single target root spells have changed as follows:
    Level 11 – Ice Bond – Reuse increased from 1 to 5 minutes. Range reduced from 1000 to 500.
    Level 21 – Ice Cable – Reuse increased from 1 to 5 minutes. Range reduced from 1000 to 500.
    Level 31 – Ice Chain – Reuse increased from 1 to 3 minutes. Range reduced from 1000 to 750.

    Death Servant specialization

    The single target pet fear has had its duration reduced as follows:
    Level 12 – Expel Servant – Duration reduced from 13 to 9 seconds.
    Level 22 – Intimidate Servant – Duration reduced from 21 to 15 seconds.
    Level 32 – Daunt Servant – Duration reduced from 30 to 22 seconds.
    Level 42 – Terrify Servant – Duration reduced from 42 to 30 seconds.

    Warlock

    Witchcraft specialization

    Doom is now a normal-cast, non-secondary spell.
    Doom and Doom's End have been changed from Essence to Matter damage.
    The Doom DoT will always last the full 10s now and may not be increased by +duration% gear or shortened by Matter resists.

    Hexing specialization

    The uninterruptable primer has had its values adjusted as follows:
    Level 2 – Steady Cast – Damage penalty increased from 40% to 50%. Power cost increased from 32% to 40%.
    Level 12 – Solid Cast – Damage penalty increased from 35% to 40%. Power cost increased from 25% to 32%.
    Level 22 – Fixed Cast – Damage penalty increased from 30% to 35%. Power cost increased from 19% to 25%.
    Level 29 – Fortified Cast – Damage penalty remains at 25%. Power cost increased from 14% to 19%.
    Level 39 – Anchored Cast – Damage penalty remains at 20%. Power cost increased from 10% to 14%.
    Level 48 – Unshakeable Cast – Damage penalty remains at 10%. Power cost increased from 7% to 10%.
    Please note that the power cost is based on the Warlock's base power pool only.
    The single target pet fear has had its duration reduced as follows:
    Level 11 – Expel Slave – Duration reduced from 13 to 9 seconds.
    Level 21 – Intimidate Slave – Duration reduced from 21 to 15 seconds.
    Level 31 – Daunt Slave – Duration reduced from 30 to 22 seconds.
    Level 41 – Terrify Slave – Duration reduced from 42 to 30 seconds.

    Bug Fixes

    Aura chants and songs that increase health and armor or that increase range will no longer cause all other chants and songs on that character to end after a certain time has passed.
    This fix should eliminate any issues with songs seemingly randomly cancelling on certain classes.
    +Range increase aura chants and songs from items should now co-exist but not stack with other +range increase aura chants and songs from classes, with only the highest value version applying.
    This means Aura of Magic Power’s +5% range increase from Cloudsong will now co-exist with the Minstrel’s Song of Sorcerous Reach +10% range bonus, but only the Song of Sorcerous Reach’s bonus will apply due to being a higher value.
    The Druid, Heretic, and Skald health and armor auras now stack with the +health and armor abilities found on various items (Spear of King’s, Scepter of Meritorious, Champion Weapons, and Otherworldly Rings).
    Aura of King’s from Spear of Kings will no longer stack or co-exist with other +health/armor abilities such as King’s Blessing, Scepter’s Boon and Otherworldly Boon. The highest value version of these items will apply. King’s Blessing, Scepter’s Boon and Otherworldly Boon will not be overwritten by Aura of Kings normally; if both are up, players will need to manually drop them to get Aura of Kings’ chant to apply.
    The level 35 nurture spec heal song should once again appear in Bards’ spell lists after respeccing.
    The level 46 Heavens Approbation group heal should once again appear in Clerics’ spell lists after respeccing.
    The Brimstone Shield of Anarchy is now Crush damage instead of Cold; allowing it to be patterned with other shields.

  3. #3

    Standard

    Danke sind bekannt !

    Hatte auf ein paar /einen Erfahrungsbericht gehofft.
    @Firderis Post :>>
    Zitat Zitat von Ctullhu Beitrag anzeigen
    du hast einen kabellosen controller für den pc gekauft...
    also empfänger gibt es da schon für, aber trotzdem *schulterklops* armer alter mann, die technik ist so grausam an dir vorbeigezogen

  4. #4
    Mitglied Avatar von Narog
    Registriert seit
    Aug 2005
    Ort
    Schattenklinge

    Standard

    erfahrung ist kuh zerg und anna zerg halten das spiel noch am leben sonst tot
    Logres
    Narog SB Ml 10 Little Red Heroes
    Okram Krieger Ml 10 Little Red Heroes
    Ibokx Skalde Ml 10 LE Little Red Heroes
    Sh
    Narogg Druide Ml 3
    Okram Ns Ml9

    http://gimpchimp.etilader.com/s/Okram

  5. #5

    Standard

    Und die OP Klassen sollen häufig wechseln hab ich gehört. Klingt nich gut :/
    @Firderis Post :>>
    Zitat Zitat von Ctullhu Beitrag anzeigen
    du hast einen kabellosen controller für den pc gekauft...
    also empfänger gibt es da schon für, aber trotzdem *schulterklops* armer alter mann, die technik ist so grausam an dir vorbeigezogen

  6. #6
    Moderator Avatar von Leord
    Registriert seit
    Aug 2005
    Ort
    Donnerkrieger

    Standard

    Zitat Zitat von Narog Beitrag anzeigen
    erfahrung ist kuh zerg und anna zerg halten das spiel noch am leben sonst tot
    echt schade... sabbel meit rega noch oft über die alte zeit^^

  7. #7

    Standard

    Zitat Zitat von Narog Beitrag anzeigen
    erfahrung ist kuh zerg und anna zerg halten das spiel noch am leben sonst tot
    Wieviele 8er laufen noch Mid/Alb/Hib? SGs?
    Delo - Skalde12L0

  8. #8
    Mitglied Avatar von Narog
    Registriert seit
    Aug 2005
    Ort
    Schattenklinge

    Standard

    mid 0 alb 2 hib 1
    deine exgrp delo ist nun stark im 16+++
    Logres
    Narog SB Ml 10 Little Red Heroes
    Okram Krieger Ml 10 Little Red Heroes
    Ibokx Skalde Ml 10 LE Little Red Heroes
    Sh
    Narogg Druide Ml 3
    Okram Ns Ml9

    http://gimpchimp.etilader.com/s/Okram

  9. #9

    Standard

    Zitat Zitat von Narog Beitrag anzeigen
    mid 0 alb 2 hib 1
    deine exgrp delo ist nun stark im 16+++
    Welche meinste? Ich hab´s auslaufen lassen als der Skaldenspeed Baseline aufm Heiler wurde...
    Delo - Skalde12L0

  10. #10

    Standard

    also letzten dienstag liefen in jedem reich so 3 8er grps...albs vielleicht nur 2

    PS: Skalde find ich pervers über....was der alles laufen lassen kann...
    http://sigs.onind.de/multi_sig.php?mi=1354&st=2&c=4

  11. #11

    Standard

    Zitat Zitat von Intenso Beitrag anzeigen
    also letzten dienstag liefen in jedem reich so 3 8er grps...albs vielleicht nur 2

    PS: Skalde find ich pervers über....was der alles laufen lassen kann...
    Ich spiel dann lieber antizyklisch...
    Das mit alle-Songs-laufen-lassen, Stun/Mezzschild und Crescendo hab ich noch mitbekommen, war sehr nett, ja.
    Da ich aber keine 8er SG mehr finden werde bei der geringen Auswahl, die auch ggf. noch einen Skalden in der Stammbesetzung aufnimmt, lass ich es lieber
    Hab da schon 2 1/2 durch... ^^
    Und Solo war mir das mit Stealthwars schon immer zu doof.
    Delo - Skalde12L0

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